Papers by Xiu Li
T2DR: A Two-Tier Deficiency-Resistant Framework for Incomplete Multimodal Learning (2025.findings-acl)
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| Challenge: | Existing incomplete multimodal learning frameworks are inadequate for integrating multimodal data. |
| Approach: | They propose a framework for incomplete multimodal learning that is deficiency-resistant and provides two modules to address fine-grained deficiencies. |
| Outcome: | The proposed framework outperforms the SOTA models on two well-known multimodal benchmarks. |
TCPO: Thought-Centric Preference Optimization for Effective Embodied Decision-making (2025.emnlp-main)
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Kechen Jiao, Zhirui Fang, Jiahao Liu, Bei Li, Qifan Wang, Xinyu Liu, Junhao Ruan, Zhongjian Qiao, Yifan Zhu, Yaxin Xu, Jingang Wang, Xiu Li
| Challenge: | Existing post-SFT methods for embodied AI are constrained by sparse rewards and action-only optimization, resulting in low sample efficiency, poor consistency, and model degradation. |
| Approach: | They propose to integrate Thought-Centric Preference Optimization (TCPO) into embodied decision-making by transforming sparse reward signals into richer step sample pairs. |
| Outcome: | The proposed approach achieves an average success rate of 26.67% in the ALFWorld environment, and a 6% improvement over RL4VLM. |
World Models with Hints of Large Language Models for Goal Achieving (2025.naacl-long)
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| Challenge: | Existing methods address this by adding intrinsic rewards, but they fail to provide meaningful guidance in long-horizon decision-making tasks with large state and action spaces lacking purposeful exploration. |
| Approach: | They propose a multi-modal model-based RL approach that integrates the proposed hinting subgoals into the model rollouts to encourage goal discovery and reaching in challenging tasks. |
| Outcome: | The proposed model outperforms existing methods in challenging, sparse-reward environments such as HomeGrid, Crafter, and Minecraft by 41.8%, 21.1%, and 9.9%. |
MaXIFE: Multilingual and Cross-lingual Instruction Following Evaluation (2025.acl-long)
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| Challenge: | Existing evaluation methods focus on single-language scenarios, overlooking multilingual and cross-lingual contexts. |
| Approach: | They propose a tool to assess instruction-following capabilities across 23 different languages with 1667 verifiable instruction tasks. |
| Outcome: | MaXIFE evaluates instruction-following capabilities across 23 languages with 1667 verifiable instruction tasks. |
Towards Efficient LLM Grounding for Embodied Multi-Agent Collaboration (2025.findings-acl)
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| Challenge: | Existing methods for grounding large language models suffer from inefficient querying . Existing approaches that rely on physical verification or self-reflection suffer from excessive querying. |
| Approach: | They propose a framework that introduces Reinforced Advantage feedback for efficient self-refinement of plans. |
| Outcome: | The proposed framework surpasses baselines in success rate and significantly decreases interaction steps of agents and query rounds of LLMs. |
VLP: Vision-Language Preference Learning for Embodied Manipulation (2025.emnlp-main)
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| Challenge: | Existing approaches to reward engineering are time-consuming and expensive to collect human preference labels. |
| Approach: | They propose a vision-language preference learning framework which learns from human feedback . they define three types of language-conditioned preferences and construct a visual preference dataset . |
| Outcome: | The proposed framework outperforms baselines on embodied manipulation tasks and can be applied to other tasks. |