Papers by Dimitra Anastasiou
The European Language Technology Landscape in 2020: Language-Centric and Human-Centric AI for Cross-Cultural Communication in Multilingual Europe (2020.lrec-1)
Copied to clipboard
Georg Rehm, Katrin Marheinecke, Stefanie Hegele, Stelios Piperidis, Kalina Bontcheva, Jan Hajič, Khalid Choukri, Andrejs Vasiļjevs, Gerhard Backfried, Christoph Prinz, José Manuel Gómez-Pérez, Luc Meertens, Paul Lukowicz, Josef van Genabith, Andrea Lösch, Philipp Slusallek, Morten Irgens, Patrick Gatellier, Joachim Köhler, Laure Le Bars, Dimitra Anastasiou, Albina Auksoriūtė, Núria Bel, António Branco, Gerhard Budin, Walter Daelemans, Koenraad De Smedt, Radovan Garabík, Maria Gavriilidou, Dagmar Gromann, Svetla Koeva, Simon Krek, Cvetana Krstev, Krister Lindén, Bernardo Magnini, Jan Odijk, Maciej Ogrodniczuk, Eiríkur Rögnvaldsson, Mike Rosner, Bolette Pedersen, Inguna Skadiņa, Marko Tadić, Dan Tufiș, Tamás Váradi, Kadri Vider, Andy Way, François Yvon
| Challenge: | Language Technologies (LTs) are a powerful means to break down language barriers impacting business, cross-lingual and cross-cultural communication in Europe. |
| Approach: | They present an overview of the European LT landscape and the current state of play in industry and the LT market. |
| Outcome: | The present study outlines funding programmes, activities, actions and challenges in the different countries with regard to LT, including the current state of play in industry and the LT market. |
A Luxembourgish Corpus as a Gender Bias Evaluation Testset (2024.lrec-main)
Copied to clipboard
| Challenge: | According to the United Nations Development Programme, gender inequality is a metric composed of three dimensions: reproductive health, empowerment, and the labour market. |
| Approach: | They propose to design and play a physical game with digital elements that incorporates conversation analysis of transcribed speech and documenting bias. |
| Outcome: | The proposed game is based on a transcribed speech and audio transcripts. |