Papers by Yanjiang Chen
I-AM-G: Interest Augmented Multimodal Generator for Item Personalization (2024.emnlp-main)
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| Challenge: | e-commerce and recommender systems lack a framework for personalized generation . a new framework extracts tags from multimodal information of items that the user has interacted with . |
| Approach: | They propose a framework that extracts tags from multimodal information and rewrites item description . they then use a decoupled text-to-text and image-to image retriever to search for similar item text . |
| Outcome: | The proposed framework can generate results aligned with user preferences . it can be used in e-commerce and recommender systems to win over diverse user base . |
PQR: Improving Dense Retrieval via Potential Query Modeling (2025.acl-long)
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| Challenge: | Existing training data is sparse, with each document associated with one or a few labeled queries. |
| Approach: | They propose a training-free potential query retrieval framework to address this problem . they use a Gaussian mixture distribution to model all potential queries for a document . |
| Outcome: | The proposed method is able to capture comprehensive semantic information from a document with multiple queries. |
Navigating the Infinite Dynamic Web Space: Effective In-Context Exploration via Cognitive Multi-Agent Collaboration (2026.eacl-long)
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Guozhao Mo, Yanjiang Liu, Yafei Shi, Jiawei Chen, Yang Li, Yaojie Lu, Hongyu Lin, Ben He, Le Sun, Bo Zheng, Xianpei Han
| Challenge: | Existing methods for dynamic web navigation rely on greedy strategies or value estimation, struggle to achieve effective backtracking and are heavily dependent on proprietary models. |
| Approach: | They propose a cognitive multi-agent collaboration framework that enhances cyberspace exploration capability through In-Context Exploration. |
| Outcome: | The proposed framework surpasses the proprietary model Claude-3.5 Sonnet on the WebArena benchmark. |
Dynamic Multi-granularity Attribution Network for Aspect-based Sentiment Analysis (2024.emnlp-main)
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| Challenge: | Existing methods for predicting sentiment polarity of aspects are susceptible to interference caused by irrelevant contexts and lack sentiment knowledge at a data-specific level. |
| Approach: | They propose a novel Aspect-based sentiment analysis method that leverages attention scores to model the relationships between aspects and contexts. |
| Outcome: | The proposed method is able to predict sentiments from a set of five benchmark datasets. |
ProCeedRL: Process Critic with Explorative Demonstration Reinforcement Learning for LLM Agentic Reasoning (2026.findings-acl)
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| Challenge: | Large Language Models (LLMs) exhibit exceptional reasoning capabilities, driven by Reinforcement Learning with Verifiable Rewards (RLVR). |
| Approach: | They propose a method that uses a process-level critic to monitor interactions in real time, incorporating reflection-based demonstrations to guide agents in stopping the accumulation of errors. |
| Outcome: | The proposed approach exceeds the model’s saturated exploration performance and achieves superior performance on complex deep search and embodied tasks. |
Understanding Differential Search Index for Text Retrieval (2023.findings-acl)
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| Challenge: | Differentiable Search Index (DSI) is a new information retrieval framework . however, due to the black-box nature of the end-to-end neural architecture, it remains unclear to what extent it possesses basic indexing and retrieval abilities. |
| Approach: | They propose a multi-task distillation approach to enhance the retrieval quality without altering the structure of the model. |
| Outcome: | The proposed method outperforms baselines on various datasets. |
KuiLeiXi: a Chinese Open-Ended Text Adventure Game (2021.acl-demo)
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Yadong Xi, Xiaoxi Mao, Le Li, Lei Lin, Yanjiang Chen, Shuhan Yang, Xuhan Chen, Kailun Tao, Zhi Li, Gongzheng Li, Lin Jiang, Siyan Liu, Zeng Zhao, Minlie Huang, Changjie Fan, Zhipeng Hu
| Challenge: | Recent advances in pre-trained language models have made it possible to generate human-like text. |
| Approach: | They propose to integrate an open-ended text adventure game in Chinese, named KuiLeiXi, where players interact with the AI until the plot goals are reached. |
| Outcome: | The proposed game lacks incentives and relies on players to explore on their own. |