Papers by Xiaoxi Jiang
Youling: an AI-assisted Lyrics Creation System (2020.emnlp-demos)
Copied to clipboard
Rongsheng Zhang, Xiaoxi Mao, Le Li, Lin Jiang, Lin Chen, Zhiwei Hu, Yadong Xi, Changjie Fan, Minlie Huang
| Challenge: | Recent studies have focused on a single pass of lyrics generation with little human intervention. |
| Approach: | They propose an AI-assisted lyrics creation system that supports one pass full-text generation and interactive generation modes. |
| Outcome: | The proposed system supports full-text generation and interactive generation modes . it also provides a revision module which enables users to revise undesired lyrics repeatedly. |
MARCH: Multi-Agent Reinforced Check for Hallucination (2026.acl-long)
Copied to clipboard
Zhuo Li, Yupeng Zhang, Pengyu Cheng, Jiajun Song, Mengyu Zhou, Hao Li, Shujie Hu, Yu Qin, null Erchao.zec, Xiaoxi Jiang, null Guanjunjiang
| Challenge: | Existing methods to detect hallucinations suffer from inherent confirmation bias, where the verifier inadvertently reproduces the errors of the original generation. |
| Approach: | They propose a framework that enforces rigorous factual alignment by leveraging deliberate *information asymmetry* by combining a pipeline of three specialized agents: a Solver, a Proposer, and a Checker. |
| Outcome: | Extensive experiments across hallucination benchmarks demonstrate that MARCH substantially reduces hallucinism rates. |
RiT: Rubrics-in-Thinking Reinforcement Learning for Improved Reasoning in Large Language Models (2026.findings-acl)
Copied to clipboard
| Challenge: | Large Reasoning Models benefit from generating intermediate reasoning steps alongside final answers. |
| Approach: | They propose a framework to introduce thinking-rubric supervision into intermediate reasoning. |
| Outcome: | The proposed framework outperforms outcome-only RL baselines on reasoning-intensive and open-ended tasks. |
KuiLeiXi: a Chinese Open-Ended Text Adventure Game (2021.acl-demo)
Copied to clipboard
Yadong Xi, Xiaoxi Mao, Le Li, Lei Lin, Yanjiang Chen, Shuhan Yang, Xuhan Chen, Kailun Tao, Zhi Li, Gongzheng Li, Lin Jiang, Siyan Liu, Zeng Zhao, Minlie Huang, Changjie Fan, Zhipeng Hu
| Challenge: | Recent advances in pre-trained language models have made it possible to generate human-like text. |
| Approach: | They propose to integrate an open-ended text adventure game in Chinese, named KuiLeiXi, where players interact with the AI until the plot goals are reached. |
| Outcome: | The proposed game lacks incentives and relies on players to explore on their own. |