Papers by Prithviraj Ammanabrolu

10 papers
InSCIt: Information-Seeking Conversations with Mixed-Initiative Interactions (2023.tacl-1)

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Challenge: In information-seeking conversations, a user may ask questions that are under-specified or unanswerable.
Approach: They present a dataset for information-seeking conversations with mixed-initiative interactions . they use Wikipedia to search for answers and provide relevant information .
Outcome: The proposed system significantly underperforms humans in two of the most recent studies.
I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons (2023.acl-long)

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Challenge: Existing dialogue agents, while able to produce human-like responses, often do not model goal-driven and grounded language interactions.
Approach: They propose to decompose and model teacher-student natural language interactions into (1) the DM’s intent to guide players toward a given goal; (2) the dm’s guidance utterance to the players expressing this intent; (3) a theory-of-mind model that anticipates the players’ reaction to the guidance one turn into the future.
Outcome: The proposed task is based on a goal-driven and grounded environment with a teacher-student interaction model and theory-of-mind model.
Inference-Time Policy Adapters (IPA): Tailoring Extreme-Scale LMs without Fine-tuning (2023.emnlp-main)

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Challenge: Extreme-scale language models have shown exceptional performance on a variety of language tasks, but the degree of control offered by these models through pure prompting is limited.
Approach: They propose an inference-time policy adapter which tailors a large base model without fine-tuning it.
Outcome: The proposed model outperforms baseline methods on five challenging text generation tasks and even over GPT-4.
How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worlds (2021.naacl-main)

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Challenge: a recent improvement in the quality of natural language processing and generation (NLG) is needed for goal-oriented ML driven agents.
Approach: They propose a reinforcement learning system that integrates large-scale language modeling and commonsense reasoning-based pre-training to imbue the agent with relevant priors.
Outcome: The proposed system is able to act and talk naturally with respect to their motivations.
Aligning to Social Norms and Values in Interactive Narratives (2022.naacl-main)

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Challenge: Social value alignment is the ability to create agents that act in alignment with socially beneficial norms and values in interactive narratives or text-based games.
Approach: They introduce a game-value ALignment agent that uses social commonsense to restrict its action space to actions that are aligned with socially beneficial values.
Outcome: The proposed agent improves state-of-the-art task performance by 4% while reducing the frequency of socially harmful behaviors by 25% compared to strong contemporary value alignment approaches.
Transfer in Deep Reinforcement Learning Using Knowledge Graphs (D19-53)

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Challenge: Text adventure games provide a stepping stone toward grounding action in language . prior work demonstrated that using a knowledge graph as a state representation facilitates faster control policy learning.
Approach: They propose to use knowledge graphs as a representation for domain knowledge transfer for training text-adventure playing reinforcement learning agents.
Outcome: The proposed methods let us learn a higher-quality control policy faster in text adventure games.
Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning (N19-1)

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Challenge: Text adventure games provide a platform for exploring reinforcement learning in combinatorial action space, such as natural language.
Approach: They propose a deep reinforcement learning architecture that represents the game state as a knowledge graph which is learned during exploration.
Outcome: The proposed architecture can learn a control policy faster than baseline alternatives.
Behavior Cloned Transformers are Neurosymbolic Reasoners (2023.eacl-main)

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Challenge: In injecting actions from symbolic modules into the action space of a behavior cloned transformer agent increases performance on four text game benchmarks that test arithmetic, navigation, sorting, and common sense reasoning by an average of 22% . contemporary agents struggle on tasks such as navigation, admetic and other tasks that humans make use of external tools.
Approach: They propose to inject actions from symbolic modules into the action space of a behavior cloned transformer agent to increase performance on four text game benchmarks that test arithmetic, navigation, sorting, and common sense reasoning by an average of 22% .
Outcome: The proposed method improves performance on four text game benchmarks that test arithmetic, navigation, sorting, and common sense reasoning by 22%, allowing an agent to reach the highest possible performance on unseen games.
Situated Dialogue Learning through Procedural Environment Generation (2022.acl-long)

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Challenge: a key hypothesis in the pursuit towards creating goal-driven natural language-based agents is interactivity and environment grounding is critical for effective language learning.
Approach: They augment LIGHT by learning to procedurally generate additional novel textual worlds and quests to create a curriculum of steadily increasing difficulty for training agents.
Outcome: The authors augment LIGHT by learning to procedurally generate additional novel textual worlds and quests to create a curriculum of increasing difficulty for training agents to achieve such goals.
ScienceWorld: Is your Agent Smarter than a 5th Grader? (2022.emnlp-main)

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Challenge: Existing models cannot reason about or explain learned science concepts in novel contexts, despite transformer-based progress in question-answering and scientific text processing .
Approach: They propose a benchmark to test agents’ scientific reasoning abilities in a new interactive text environment at the level of a standard elementary school science curriculum.
Outcome: The proposed model outperforms a model trained for 100k steps in a standard elementary school science curriculum.

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