Papers by Ruoyao Wang

8 papers
Self-Supervised Behavior Cloned Transformers are Path Crawlers for Text Games (2023.findings-emnlp)

Copied to clipboard

Challenge: Text game agents are often modeled using reinforcement learning, but their performance is limited.
Approach: They propose a self-supervised behavior cloning transformer for text games . they explore trajectories that lead to reward within the games and then train small models . their approach consistently uncovers generalizable training data, achieving 90% performance of supervised systems across three benchmark text games.
Outcome: The proposed model achieves 90% performance on three text games.
FIBER: Fill-in-the-Blanks as a Challenging Video Understanding Evaluation Framework (2022.acl-long)

Copied to clipboard

Challenge: Existing video understanding evaluation frameworks that use fill-in-the-blanks do not reflect real-world tasks.
Approach: They propose to use fill-in-the-blanks as a video understanding evaluation framework and introduce a novel dataset that collects multiple perspectives on the same video.
Outcome: The proposed framework does not share the weaknesses of the current state-of-the-art language-informed video understanding tasks, namely: (1) video question answering using multiple-choice questions, where models perform relatively well because they exploit linguistic biases in the task formulation; (2) video captioning, which relies on an open-ended evaluation framework that is often inaccurate because system answers may be perceived as incorrect if they differ in form from the ground truth.
Behavior Cloned Transformers are Neurosymbolic Reasoners (2023.eacl-main)

Copied to clipboard

Challenge: In injecting actions from symbolic modules into the action space of a behavior cloned transformer agent increases performance on four text game benchmarks that test arithmetic, navigation, sorting, and common sense reasoning by an average of 22% . contemporary agents struggle on tasks such as navigation, admetic and other tasks that humans make use of external tools.
Approach: They propose to inject actions from symbolic modules into the action space of a behavior cloned transformer agent to increase performance on four text game benchmarks that test arithmetic, navigation, sorting, and common sense reasoning by an average of 22% .
Outcome: The proposed method improves performance on four text game benchmarks that test arithmetic, navigation, sorting, and common sense reasoning by 22%, allowing an agent to reach the highest possible performance on unseen games.
ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text Games (2023.emnlp-main)

Copied to clipboard

Challenge: We show that language models can generate explicit, interpretable, and interactive world models of scientific and common-sense reasoning tasks.
Approach: They propose a corpus of 32 reasoning-focused text games expressed as hundreds of lines of Python code to facilitate this task.
Outcome: The proposed games can generate runnable games on unseen topics in 28% of cases.
ScienceWorld: Is your Agent Smarter than a 5th Grader? (2022.emnlp-main)

Copied to clipboard

Challenge: Existing models cannot reason about or explain learned science concepts in novel contexts, despite transformer-based progress in question-answering and scientific text processing .
Approach: They propose a benchmark to test agents’ scientific reasoning abilities in a new interactive text environment at the level of a standard elementary school science curriculum.
Outcome: The proposed model outperforms a model trained for 100k steps in a standard elementary school science curriculum.
Matter-of-Fact: A Benchmark for Verifying the Feasibility of Literature-Supported Claims in Materials Science (2025.emnlp-main)

Copied to clipboard

Challenge: Existing systems generate hypothesis, run experiments, analyze data, and write or review papers, but they are costly and impractical.
Approach: They propose a challenge dataset for determining the feasibility of hypotheses framed as claims and a temporally-filtered claim verification task using backtesting to test the validity of claims.
Outcome: The proposed model performs well on retrieval augmented generation and code generation while performing 50% of the task.
LifeQA: A Real-life Dataset for Video Question Answering (2020.lrec-1)

Copied to clipboard

Challenge: Existing video question answering datasets consist of movies and TV shows, but they are not representative of our day-to-day lives.
Approach: They propose a benchmark dataset for video question answering that focuses on day-to-day situations.
Outcome: The proposed dataset analyzes the challenging but realistic aspects of LifeQA . it consists of video clips and over 2.3k multiple-choice questions .
Can Language Models Serve as Text-Based World Simulators? (2024.acl-short)

Copied to clipboard

Challenge: Recent advances in large language models (LLMs) have pointed towards an alternative approach by leveraging the huge amount of knowledge contained in their pre-training datasets.
Approach: They build and use a benchmark to quantify how well text-based simulators can serve as text-driven world simulators.
Outcome: The proposed benchmark aims to quantify how well language models can serve as world simulators.

What is GenGO?

GenGO is an NLP powered publication search system. It currenctly indexes 30k+ papers from ACL Anthology, and implements multi-aspect summarization, semantic search, and more!

Information

About
Limitations