Transfer in Deep Reinforcement Learning Using Knowledge Graphs (D19-53)

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Challenge: Text adventure games provide a stepping stone toward grounding action in language . prior work demonstrated that using a knowledge graph as a state representation facilitates faster control policy learning.
Approach: They propose to use knowledge graphs as a representation for domain knowledge transfer for training text-adventure playing reinforcement learning agents.
Outcome: The proposed methods let us learn a higher-quality control policy faster in text adventure games.

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