Papers by Jiale Hong
Glyph: Scaling Context Windows via Visual-Text Compression (2026.acl-long)
Copied to clipboard
Jiale Cheng, Yusen Liu, Xinyu Zhang, Yulin Fei, Wenyi Hong, Ruiliang Lyu, Weihan Wang, Zhe Su, Xiaotao Gu, Xiao Liu, Yushi Bai, Jie Tang, Hongning Wang, Minlie Huang
| Challenge: | Large language models (LLMs) traditionally represent text as sequences of discrete tokens . a long-context scaling problem requires processing more tokens more efficiently . |
| Approach: | They propose a framework that renders long texts into compact visual pages and processes them with a vision-language model. |
| Outcome: | The proposed framework renders long texts into compact visual pages and processes them with a vision-language model. |
A Scalable Multi-LLM Collaboration System with Retrieval-based Selection and Exploration-Exploitation-Driven Enhancement (2026.acl-long)
Copied to clipboard
Shengji Tang, Jianjian Cao, Weihao Lin, Jiale Hong, Bo Zhang, Shuyue Hu, Lei Bai, Tao Chen, Wanli Ouyang, Peng Ye
| Challenge: | Existing multi-LLM collaboration systems often encounter scalability challenges when integrating new LLMs and tasks. |
| Approach: | They propose a Scalable Multi-LLM Collaboration System to coordinate multiple open-source LLMs. |
| Outcome: | The proposed system outperforms prevailing closed-source LLMs on eight mainstream benchmarks on multiple tasks. |
Game Development as Human-LLM Interaction (2025.acl-long)
Copied to clipboard
| Challenge: | Currently, game development is a highly specialized task that relies on a complex game engine powered by complex programming languages, preventing many gaming enthusiasts from handling it. |
| Approach: | They propose a chat game engine powered by LLM that allows everyone to develop a custom game using natural language through Human-LLM interaction. |
| Outcome: | The proposed engine is designed to support the development of custom games using natural language through Human-LLM interaction. |