Papers by Hongqiu Wu
Towards Enhanced Immersion and Agency for LLM-based Interactive Drama (2025.acl-long)
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| Challenge: | Existing studies have focused on the role of immersion and agency in interactive drama. |
| Approach: | They propose a playwriting-guided generation method that helps LLMs craft dramatic stories with substantially improved structures and narrative quality. |
| Outcome: | The proposed method improves storytelling quality and immersion and agency, while allowing agents to refine their reactions to align with the player’s intentions. |
X-TURING: Towards an Enhanced and Efficient Turing Test for Long-Term Dialogue Agents (2025.acl-long)
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| Challenge: | Traditional Turing test limits each participant to one message at a time and requires constant human participation. |
| Approach: | They propose to enhance the original Turing test with a burst dialogue pattern, allowing more dynamic exchanges using consecutive messages. |
| Outcome: | The proposed test improves the original test with a burst dialogue pattern, allowing more dynamic exchanges using consecutive messages. |
Forging Multiple Training Objectives for Pre-trained Language Models via Meta-Learning (2022.findings-emnlp)
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| Challenge: | Empirical studies show that learning multiple training objectives in a single model makes the learned language representation barely converge to the desired optimum. |
| Approach: | They propose a meta-learning-based adaptive sampler which learns latent sampling pattern on arbitrary pre-training objectives. |
| Outcome: | Empirical studies show that learning multiple objectives in a single model makes it difficult to achieve the desired optimum. |
Evolving Chinese Spelling Correction with Corrector-Verifier Collaboration (2025.emnlp-main)
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| Challenge: | Recent methods address Chinese Spelling Correction (CSC) with either BERT-based models or large language models (LLMs) however, both of them face challenges. |
| Approach: | They propose a model collaboration pipeline to iteratively optimize a BERT-based corrector. |
| Outcome: | The proposed model outperforms existing methods and outperformed human annotation methods. |
Rethinking Masked Language Modeling for Chinese Spelling Correction (2023.acl-long)
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| Challenge: | Existing CSC models over-fit the error model while under-fitting the language model, resulting in poor generalization to out-of-distribution error patterns. |
| Approach: | They propose to use a multi-domain benchmark LEMON to assess the open domain generalization of Chinese Spelling Correction models. |
| Outcome: | The proposed method achieves state-of-the-art results on SIGHAN, ECSpell, and LEMON. |
Attack Named Entity Recognition by Entity Boundary Interference (2024.lrec-main)
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| Challenge: | Named Entity Recognition (NER) is a cornerstone natural language processing task . despite its robustness, studies on its robustity are lacking. |
| Approach: | They propose a one-word modification NER attack that strategically inserts a new boundary into the sentence and triggers the model to make a wrong recognition. |
| Outcome: | The proposed method is effective on English and Chinese models with 70%-90% success rate. |
Unveiling Vulnerability of Self-Attention (2024.lrec-main)
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| Challenge: | Existing studies focus on manipulating word inputs, but they lack generalization to versatile real-world attacks. |
| Approach: | They propose a powerful perturbation technique which perturbs the attention scores within the SA matrices via meticulously crafted attention masks. |
| Outcome: | The proposed perturbation technique achieves high attack success rate (98%) and low cost. |
Chinese Spelling Corrector Is Just a Language Learner (2024.findings-acl)
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| Challenge: | a recent study shows that self-supervised learning can improve Chinese spelling correction by removing errors from training data. |
| Approach: | They propose a method that decodes Chinese spelling correction models using noise . they say it outperforms current methods that rely on annotated errors . |
| Outcome: | The proposed method outperforms the confusion set in specific domains because there are no errors in the training data. |
Code Summarization with Structure-induced Transformer (2021.findings-acl)
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| Challenge: | Code summarization (CS) is a promising area in recent language understanding . previous work using structurebased traversal or non-sequential models to learn structural program semantics has shown no performance gain . |
| Approach: | They propose to use a structure-based traversal model to learn structural program semantics to generate human language automatically for programming language in the format of source code. |
| Outcome: | Experiments show that the proposed method achieves state-of-the-art on benchmarks. |
From Role-Play to Drama-Interaction: An LLM Solution (2024.findings-acl)
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| Challenge: | aristotle defined drama as a form of storytelling that involves a predefined storyline, emotions and thoughts. |
| Approach: | They propose to use LLMs to create an immersive mode of storytelling . they propose to create a backbone drama LLM to drive the playing process . |
| Outcome: | The proposed model can be used to drive the playing process, the authors say . it can be compared with existing models and can be evaluated on multiple scenarios. |
Driving Chinese Spelling Correction from a Fine-Grained Perspective (2025.coling-main)
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| Challenge: | Existing evaluations for Chinese spelling correction lack nuanced typology for spelling errors, creating an "invisible" bottleneck . |
| Approach: | They propose a fine-grained evaluation principle for Chinese spelling correction (CSC) they categorize spelling errors into six different types and use it to evaluate models . |
| Outcome: | The proposed evaluation principle can be leveraged to enhance CSC training models. |
Instruction-Driven Game Engine: A Poker Case Study (2024.emnlp-demo)
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| Challenge: | a new concept allows users to create games by natural language instructions . the concept is based on the text-based game states, which are rendered to visual display . |
| Approach: | They propose an instruction-driven game engine that allows users to create games by natural language instructions. |
| Outcome: | The proposed concept allows users to create games simply by natural language instructions . initial progress lies in developing an IDGE for poker, which supports a wide range of poker variants . |
Semantic-Preserving Adversarial Code Comprehension (2022.coling-1)
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| Challenge: | Existing studies on improving PrLMs for source code comprehension have not found a way to improve both sides of the trade-off between the two aspects. |
| Approach: | They propose to use semantic-preserving code embeddings to find worst-case attacks while forcing the model to predict the correct labels under these worst cases. |
| Outcome: | The proposed model can stay robust against state-of-the-art attacks while boosting the performance of PrLMs for code. |
Open-Theatre: An Open-Source Toolkit for LLM-based Interactive Drama (2025.emnlp-demos)
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| Challenge: | Existing tools for creating, modifying, and experimenting with interactive dramas are limited. |
| Approach: | They propose an open-source toolkit for creating configurable LLM-based interactive drama. |
| Outcome: | The proposed toolkit enhances narrative coherence and realistic behavior in interactions with agents. |
Game Development as Human-LLM Interaction (2025.acl-long)
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| Challenge: | Currently, game development is a highly specialized task that relies on a complex game engine powered by complex programming languages, preventing many gaming enthusiasts from handling it. |
| Approach: | They propose a chat game engine powered by LLM that allows everyone to develop a custom game using natural language through Human-LLM interaction. |
| Outcome: | The proposed engine is designed to support the development of custom games using natural language through Human-LLM interaction. |
Empower Nested Boolean Logic via Self-Supervised Curriculum Learning (2023.emnlp-main)
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| Challenge: | a new self-supervised learning method allows language models to generalize to much harder and longer-hop logic. |
| Approach: | They propose a self-supervised learning method to empower language models with boolean logic . they augment training data with nested booles and program training from simpler to harder ones . |
| Outcome: | The proposed method allows language models to generalize to much harder and longer-hop logic, which can hardly be learned through naive training. |