Papers by Hongqiu Wu

16 papers
Towards Enhanced Immersion and Agency for LLM-based Interactive Drama (2025.acl-long)

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Challenge: Existing studies have focused on the role of immersion and agency in interactive drama.
Approach: They propose a playwriting-guided generation method that helps LLMs craft dramatic stories with substantially improved structures and narrative quality.
Outcome: The proposed method improves storytelling quality and immersion and agency, while allowing agents to refine their reactions to align with the player’s intentions.
X-TURING: Towards an Enhanced and Efficient Turing Test for Long-Term Dialogue Agents (2025.acl-long)

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Challenge: Traditional Turing test limits each participant to one message at a time and requires constant human participation.
Approach: They propose to enhance the original Turing test with a burst dialogue pattern, allowing more dynamic exchanges using consecutive messages.
Outcome: The proposed test improves the original test with a burst dialogue pattern, allowing more dynamic exchanges using consecutive messages.
Forging Multiple Training Objectives for Pre-trained Language Models via Meta-Learning (2022.findings-emnlp)

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Challenge: Empirical studies show that learning multiple training objectives in a single model makes the learned language representation barely converge to the desired optimum.
Approach: They propose a meta-learning-based adaptive sampler which learns latent sampling pattern on arbitrary pre-training objectives.
Outcome: Empirical studies show that learning multiple objectives in a single model makes it difficult to achieve the desired optimum.
Evolving Chinese Spelling Correction with Corrector-Verifier Collaboration (2025.emnlp-main)

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Challenge: Recent methods address Chinese Spelling Correction (CSC) with either BERT-based models or large language models (LLMs) however, both of them face challenges.
Approach: They propose a model collaboration pipeline to iteratively optimize a BERT-based corrector.
Outcome: The proposed model outperforms existing methods and outperformed human annotation methods.
Rethinking Masked Language Modeling for Chinese Spelling Correction (2023.acl-long)

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Challenge: Existing CSC models over-fit the error model while under-fitting the language model, resulting in poor generalization to out-of-distribution error patterns.
Approach: They propose to use a multi-domain benchmark LEMON to assess the open domain generalization of Chinese Spelling Correction models.
Outcome: The proposed method achieves state-of-the-art results on SIGHAN, ECSpell, and LEMON.
Attack Named Entity Recognition by Entity Boundary Interference (2024.lrec-main)

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Challenge: Named Entity Recognition (NER) is a cornerstone natural language processing task . despite its robustness, studies on its robustity are lacking.
Approach: They propose a one-word modification NER attack that strategically inserts a new boundary into the sentence and triggers the model to make a wrong recognition.
Outcome: The proposed method is effective on English and Chinese models with 70%-90% success rate.
Unveiling Vulnerability of Self-Attention (2024.lrec-main)

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Challenge: Existing studies focus on manipulating word inputs, but they lack generalization to versatile real-world attacks.
Approach: They propose a powerful perturbation technique which perturbs the attention scores within the SA matrices via meticulously crafted attention masks.
Outcome: The proposed perturbation technique achieves high attack success rate (98%) and low cost.
Chinese Spelling Corrector Is Just a Language Learner (2024.findings-acl)

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Challenge: a recent study shows that self-supervised learning can improve Chinese spelling correction by removing errors from training data.
Approach: They propose a method that decodes Chinese spelling correction models using noise . they say it outperforms current methods that rely on annotated errors .
Outcome: The proposed method outperforms the confusion set in specific domains because there are no errors in the training data.
Code Summarization with Structure-induced Transformer (2021.findings-acl)

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Challenge: Code summarization (CS) is a promising area in recent language understanding . previous work using structurebased traversal or non-sequential models to learn structural program semantics has shown no performance gain .
Approach: They propose to use a structure-based traversal model to learn structural program semantics to generate human language automatically for programming language in the format of source code.
Outcome: Experiments show that the proposed method achieves state-of-the-art on benchmarks.
From Role-Play to Drama-Interaction: An LLM Solution (2024.findings-acl)

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Challenge: aristotle defined drama as a form of storytelling that involves a predefined storyline, emotions and thoughts.
Approach: They propose to use LLMs to create an immersive mode of storytelling . they propose to create a backbone drama LLM to drive the playing process .
Outcome: The proposed model can be used to drive the playing process, the authors say . it can be compared with existing models and can be evaluated on multiple scenarios.
Driving Chinese Spelling Correction from a Fine-Grained Perspective (2025.coling-main)

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Challenge: Existing evaluations for Chinese spelling correction lack nuanced typology for spelling errors, creating an "invisible" bottleneck .
Approach: They propose a fine-grained evaluation principle for Chinese spelling correction (CSC) they categorize spelling errors into six different types and use it to evaluate models .
Outcome: The proposed evaluation principle can be leveraged to enhance CSC training models.
Instruction-Driven Game Engine: A Poker Case Study (2024.emnlp-demo)

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Challenge: a new concept allows users to create games by natural language instructions . the concept is based on the text-based game states, which are rendered to visual display .
Approach: They propose an instruction-driven game engine that allows users to create games by natural language instructions.
Outcome: The proposed concept allows users to create games simply by natural language instructions . initial progress lies in developing an IDGE for poker, which supports a wide range of poker variants .
Semantic-Preserving Adversarial Code Comprehension (2022.coling-1)

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Challenge: Existing studies on improving PrLMs for source code comprehension have not found a way to improve both sides of the trade-off between the two aspects.
Approach: They propose to use semantic-preserving code embeddings to find worst-case attacks while forcing the model to predict the correct labels under these worst cases.
Outcome: The proposed model can stay robust against state-of-the-art attacks while boosting the performance of PrLMs for code.
Open-Theatre: An Open-Source Toolkit for LLM-based Interactive Drama (2025.emnlp-demos)

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Challenge: Existing tools for creating, modifying, and experimenting with interactive dramas are limited.
Approach: They propose an open-source toolkit for creating configurable LLM-based interactive drama.
Outcome: The proposed toolkit enhances narrative coherence and realistic behavior in interactions with agents.
Game Development as Human-LLM Interaction (2025.acl-long)

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Challenge: Currently, game development is a highly specialized task that relies on a complex game engine powered by complex programming languages, preventing many gaming enthusiasts from handling it.
Approach: They propose a chat game engine powered by LLM that allows everyone to develop a custom game using natural language through Human-LLM interaction.
Outcome: The proposed engine is designed to support the development of custom games using natural language through Human-LLM interaction.
Empower Nested Boolean Logic via Self-Supervised Curriculum Learning (2023.emnlp-main)

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Challenge: a new self-supervised learning method allows language models to generalize to much harder and longer-hop logic.
Approach: They propose a self-supervised learning method to empower language models with boolean logic . they augment training data with nested booles and program training from simpler to harder ones .
Outcome: The proposed method allows language models to generalize to much harder and longer-hop logic, which can hardly be learned through naive training.

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