Challenge: UnrealLLM is a novel framework that connects natural language descriptions with the professional PCG system (Unreal Engine 5) to automate scene generation.
Approach: They propose a novel multi-agent framework that connects natural language descriptions with the professional PCG system (Unreal Engine 5) to automate scene generation.
Outcome: The proposed framework achieves competitive performance in technical metrics and aesthetic quality, offering unique advantages in generation scale and interactivity.

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AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems (2026.findings-acl)

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Challenge: Recent advances in Large Language Models (LLMs) and generative models have motivated studies on automated game generation from natural language descriptions.
Approach: They propose a novel multi-agent system, AutoUE, which coordinates multiple agents to end-to-end generate 3D games, covering model retrieval, scene generation, gameplay and interaction code synthesis, and automated game testing for evaluation.
Outcome: The proposed system covers model retrieval, scene generation, gameplay and interaction code synthesis, and automated game testing for evaluation.
SceneLM: 3D-Aware Language Models for Editable 3D Scene Synthesis (2026.findings-acl)

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Challenge: Existing methods for synthesising 3D scenes from a single image are text-driven and lack precise metric understanding from images.
Approach: They propose a language-model-based framework that grounds 3D scene synthesis in visual evidence by recovering an executable metric 3D layout directly from a single image.
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Open-Theatre: An Open-Source Toolkit for LLM-based Interactive Drama (2025.emnlp-demos)

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Challenge: Existing tools for creating, modifying, and experimenting with interactive dramas are limited.
Approach: They propose an open-source toolkit for creating configurable LLM-based interactive drama.
Outcome: The proposed toolkit enhances narrative coherence and realistic behavior in interactions with agents.
LLM Meets Scene Graph: Can Large Language Models Understand and Generate Scene Graphs? A Benchmark and Empirical Study (2025.acl-long)

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Challenge: Large language models (LLMs) have demonstrated impressive progress in various text-based tasks, such as question-answering and content generation.
Approach: They propose a benchmark to evaluate Large Language Models’ ability to understand scene graphs and generate them from textual narratives.
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Towards Enhanced Immersion and Agency for LLM-based Interactive Drama (2025.acl-long)

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Challenge: Existing studies have focused on the role of immersion and agency in interactive drama.
Approach: They propose a playwriting-guided generation method that helps LLMs craft dramatic stories with substantially improved structures and narrative quality.
Outcome: The proposed method improves storytelling quality and immersion and agency, while allowing agents to refine their reactions to align with the player’s intentions.
SceneGenAgent: Precise Industrial Scene Generation with Coding Agent (2025.acl-long)

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Challenge: Recent work on scene generation focuses on generating 3D scenes from textual descriptions . however, the task of generating industrial scenes with LLMs is complex and requires precise measurements and positioning .
Approach: They propose an LLM-based agent for generating industrial scenes through C# code.
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AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing (2026.findings-acl)

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Challenge: Existing LLMs lack immersion and adaptability, resulting in limited character orchestration and on-the-fly character introduction.
Approach: They propose an LLM-based framework that allows actors to interact with users in an ongoing narrative.
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UCTG: A Unified Controllable Text Generation Framework for Query Auto-Completion (2025.coling-industry)

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Challenge: Existing approaches to control text generation (CTG) are essentially challenging to adapt to various control objectives and constraints, which results in mixed success.
Approach: They propose a unified controllable text generation framework which integrates a control module, a prompt module, and a generation module.
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MapCoder: Multi-Agent Code Generation for Competitive Problem Solving (2024.acl-long)

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Challenge: Large language models (LLMs) have impressive proficiency in natural language processing, but performance in code generation tasks remains limited.
Approach: They propose a framework that emulates the full cycle of program synthesis as observed in humans.
Outcome: The proposed framework replicates the full cycle of program synthesis as observed in human developers.
AIPOM: Agent-aware Interactive Planning for Multi-Agent Systems (2025.emnlp-demos)

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Challenge: Large language models (LLMs) are being used for planning in orchestrated multi-agent systems . existing LLMs fall short of human expectations and lack effective mechanisms for users to inspect, understand, and control their behaviors.
Approach: They propose a system supporting human-in-the-loop planning through conversational and graph-based interfaces.
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