Challenge: Existing studies on large language models (LLMs) focus on the semantics of smartphone operations.
Approach: They propose a large language model (LLM) which predicts a sequence of actions of API by analyzing past actions and visual observations.
Outcome: The proposed model improves the prediction of actions on a zero-shot Android-In-The-Zoo dataset compared to previous models .

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You Only Look at Screens: Multimodal Chain-of-Action Agents (2024.findings-acl)

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Challenge: Existing approaches to creating autonomous graphical user interfaces rely on external tools and application-specific APIs to interpret the environment.
Approach: They propose a multimodal solution that directly interacts with the user interface without environment parsing.
Outcome: The proposed solution bypasses environment parsing and reliance on application-dependent APIs.
CoAT: Chain-of-Associated-Thoughts Framework for Enhancing Large Language Models Reasoning (2025.findings-emnlp)

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Challenge: OpenAI-o1 enables ‘slow thinking’ because it is closer to the human thought process .
Approach: They propose a new framework that integrates the Monte Carlo Tree Search algorithm and a dynamic mechanism for integrating new key information, termed ‘associative memory’.
Outcome: The proposed framework improves performance on open-source multi-hop reasoning datasets and more than 15% gain on proprietary CRB dataset.
CoCo-Agent: A Comprehensive Cognitive MLLM Agent for Smartphone GUI Automation (2024.findings-acl)

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Challenge: Current vital challenges for autonomous agents lie in two aspects: dependence on strong (M)LLMs and insufficient GUI environment modeling.
Approach: They propose a comprehensive cognitive LLM agent with two novel approaches to improve GUI automation performance.
Outcome: The proposed agent achieves state-of-the-art performance on AITW and META-GUI benchmarks.
Does Chain-of-Thought Reasoning Help Mobile GUI Agents? An Empirical Study (2026.findings-acl)

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Challenge: Reasoning capabilities have improved vision-language models in domains like math, coding, and visual question-answering, but their impact on real-world applications remains unclear.
Approach: They evaluate six pairs of VLMs by comparing their base and reasoning-enhanced versions across static and interactive benchmarks.
Outcome: The reasoning-enhanced models perform better on static and interactive benchmarks than non-reasoning models.
AgentThink: A Unified Framework for Tool-Augmented Chain-of-Thought Reasoning in Vision-Language Models for Autonomous Driving (2025.findings-emnlp)

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Challenge: Vision-Language Models struggle with hallucinations, inefficient reasoning, and limited real-world validation hinders accurate perception and robust step-by-step reasoning.
Approach: AgentThink integrates Chain-of-Thought reasoning with dynamic, agent-style tool invocation for autonomous driving tasks.
Outcome: Experiments on the DriveLMM-o1 benchmark show AgentThink significantly boosts overall reasoning scores by 53.91% and enhances answer accuracy by 33.54% .
D-Artemis: A Deliberative Cognitive Framework for Mobile GUI Multi-Agents (2026.findings-acl)

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Challenge: Graphical User Interface (GUI) agents aim to automate a wide spectrum of human tasks by emulating user interaction.
Approach: They propose a deliberative framework that leverages a fine-grained tip retrieval mechanism to inform its decision-making process.
Outcome: The proposed framework achieves SOTA among open-source general models on AndroidWorld and ScreenSpot-V2 . it leverages a fine-grained, app-specific tip retrieval mechanism to inform its decision-making process .
GoT: Effective Graph-of-Thought Reasoning in Language Models (2024.findings-naacl)

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Challenge: Recent advances in Large Language Models (LLMs) have been advancing at an unprecedented pace.
Approach: They propose a graph-based approach which models human thought processes as a chain and as 'graphs' by representing thought units as nodes and connections between them as edges, they capture the non-sequential nature of human thinking and allows for a more realistic modeling of thought processes.
Outcome: The proposed model improves on a text-only reasoning task and a multimodal reasoning task.
WebCoT: Enhancing Web Agent Reasoning by Reconstructing Chain-of-Thought in Reflection, Branching, and Rollback (2025.findings-emnlp)

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Challenge: Web agents powered by Large Language Models lack the ability to perform in uncertain web environments.
Approach: They propose to reconstruct web agents' reasoning skills into chain-of-thought rationales by fine-tuning their LLM backbone into a web-based model.
Outcome: The proposed approach significantly improves the agent self-improving benchmark OpenWebVoyager, demonstrating that it can be used to improve the agent's reasoning skills.
GUI-Bee: Align GUI Action Grounding to Novel Environments via Autonomous Exploration (2025.emnlp-main)

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Challenge: Recent work of GUI action grounding fine-tunes data from pre-trained MLLMs, but data is limited to specific GUI environments.
Approach: They propose to use a GUI-based agent to collect environment-specific data and fine-tune GUI grounding models with the collected data.
Outcome: The proposed model can be extended to other GUI environments to improve performance.
Nebula: A discourse aware Minecraft Builder (2024.findings-emnlp)

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Challenge: Recent work has shown that at least some context is needed to understand and carry out conversationally given instructions.
Approach: They propose to incorporate prior discourse and nonlinguistic contexts of a conversation situated in a nonlinguistic environment into an LLM model to improve the "language to action" component of collaborative tasks.
Outcome: The proposed model doubles the baseline on the task of Jayannavar et al. (2020) and can construct shapes and understand location descriptions using a synthetic dataset.

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