Challenge: Diplomacy is a boardgame that offers a challenge for communicative and cooperative AI.
Approach: They run two dozen games with Cicero and annotate in-game communication with abstract meaning representation to separate in- game tactics from general language.
Outcome: The proposed method can outperform Cicero in communicating with humans, but it's difficult to deceive and persuade AI.

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Challenge: a natural language agent generates moves and messages based on player intentions . a dozen games with novice and experienced players generate useful advice .
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Challenge: Existing methods for optimizing dialogues require substantial human effort for strategy optimization.
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Challenge: Future human-AI interaction tools can build on our methods for deception detection by triggering friction to give users a chance to interrogate suspicious proposals.
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Challenge: Large Language Models (LLMs) have enabled Multi-Agent Systems (MASs) where agents interact through natural language to solve complex tasks or simulate multi-party dialogues.
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Challenge: Recent research has focused on negotiation dialogue systems, but no systematic review of this task has been conducted.
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LUMINA: Long-horizon Understanding for Multi-turn Interactive Agents (2026.findings-acl)

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It Takes Two to Lie: One to Lie, and One to Listen (2020.acl-main)

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Challenge: Deception is a powerful tool for predicting when a lie occurs in long-lasting relationships . a functioning society is impossible without trust, but deception can be betrayed through false identities, spearphishing attacks and disinformation campaigns.
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