Papers by Shaoqing Lin
Multi-Programming Language Sandbox for LLMs (2025.acl-demo)
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Shihan Dou, Jiazheng Zhang, Jianxiang Zang, Yunbo Tao, Weikang Zhou, Haoxiang Jia, Shichun Liu, Yuming Yang, Shenxi Wu, Zhiheng Xi, Muling Wu, Rui Zheng, Changze Lv, Limao Xiong, Shaoqing Zhang, Lin Zhang, Wenyu Zhan, Rongxiang Weng, Jingang Wang, Xunliang Cai, Yueming Wu, Ming Wen, Yixin Cao, Tao Gui, Xipeng Qiu, Qi Zhang, Xuanjing Huang
| Challenge: | MPLSandbox is an out-of-the-box multi-programming language sandbox designed to provide unified and comprehensive feedback from compiler and analysis tools for Large Language Models (LLMs). |
| Approach: | They propose a multi-programming language sandbox that provides unified feedback from compilers and analysis tools for Large Language Models. |
| Outcome: | The proposed multi-language sandbox can provide comprehensive feedback from compilers and analysis tools for large language models (LLMs). |
DiscoSG: Towards Discourse-Level Text Scene Graph Parsing through Iterative Graph Refinement (2025.emnlp-main)
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| Challenge: | Current approaches typically merge sentence-level parsing outputs for discourse input, resulting in fragmented graphs and degraded downstream performance. |
| Approach: | They propose a task for discourse-level text scene graph parsing that merges sentence-level outputs for discourse input and propose 'DiscoSG' a dataset of 400 expert-annotated and 8,430 synthesised multi-sentence caption-graph pairs is used to test the new task. |
| Outcome: | The proposed task improves SPICE by 30% over the baseline while achieving 86 faster inference than existing models. |
Think before Go: Hierarchical Reasoning for Image-goal Navigation (2026.acl-long)
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| Challenge: | Existing methods for image-goal navigation fail to extract informative visual cues, leading agents to wander around. |
| Approach: | They propose a framework that decomposes image-goal navigation into high-level planning and low-level execution. |
| Outcome: | The proposed method is superior to existing methods in both simulation and real-world environments. |