| Challenge: | Recent advances in large language models (LLMs) have pointed towards an alternative approach by leveraging the huge amount of knowledge contained in their pre-training datasets. |
| Approach: | They build and use a benchmark to quantify how well text-based simulators can serve as text-driven world simulators. |
| Outcome: | The proposed benchmark aims to quantify how well language models can serve as world simulators. |
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Yixia Li, Hongru Wang, Jiahao Qiu, Zhenfei Yin, Dongdong Zhang, Cheng Qian, Zeping Li, Xiaoteng Ma, Guanhua Chen, Heng Ji
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Text2World: Benchmarking Large Language Models for Symbolic World Model Generation (2025.findings-acl)
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Mengkang Hu, Tianxing Chen, Yude Zou, Yuheng Lei, Qiguang Chen, Ming Li, Yao Mu, Hongyuan Zhang, Wenqi Shao, Ping Luo
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Making Large Language Models into World Models with Precondition and Effect Knowledge (2025.coling-main)
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| Challenge: | Large Language Models (LLMs) are not inherently designed to model real-world dynamics, but can be induced to perform two critical world model functions: determining the applicability of an action based on a given world state and predicting the resulting world state upon action execution. |
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How Do Large Language Models Capture the Ever-changing World Knowledge? A Review of Recent Advances (2023.emnlp-main)
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| Challenge: | Large language models (LLMs) are impressive in solving tasks, but they can quickly be outdated after deployment. |
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PLM-based World Models for Text-based Games (2022.emnlp-main)
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| Challenge: | a new study shows that pre-trained world models provide a strong base for world models . worldformer is a text-based game environment that can be used to learn world models in text-driven games. |
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CheckersGPT: Learning World Models through Language Modeling (2024.acl-srw)
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| Challenge: | Large Language Models (LLMs) have shown impressive performance on various tasks, but the underlying process behind predicting the desired next token remains a black box. |
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Fundamental Capabilities of Large Language Models and their Applications in Domain Scenarios: A Survey (2024.acl-long)
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Jiawei Li, Yizhe Yang, Yu Bai, Xiaofeng Zhou, Yinghao Li, Huashan Sun, Yuhang Liu, Xingpeng Si, Yuhao Ye, Yixiao Wu, 林一冠 林一冠, Bin Xu, Ren Bowen, Chong Feng, Yang Gao, Heyan Huang
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EvEntS ReaLM: Event Reasoning of Entity States via Language Models (2022.emnlp-main)
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A Systematic Survey and Critical Review on Evaluating Large Language Models: Challenges, Limitations, and Recommendations (2024.emnlp-main)
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Md Tahmid Rahman Laskar, Sawsan Alqahtani, M Saiful Bari, Mizanur Rahman, Mohammad Abdullah Matin Khan, Haidar Khan, Israt Jahan, Amran Bhuiyan, Chee Wei Tan, Md Rizwan Parvez, Enamul Hoque, Shafiq Joty, Jimmy Huang
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ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text Games (2023.emnlp-main)
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| Challenge: | We show that language models can generate explicit, interpretable, and interactive world models of scientific and common-sense reasoning tasks. |
| Approach: | They propose a corpus of 32 reasoning-focused text games expressed as hundreds of lines of Python code to facilitate this task. |
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