Papers by Michael Sullivan

5 papers
Exploring Graph Representations of Logical Forms for Language Modeling (2025.findings-acl)

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Challenge: Graph-based formal-logical distributional semantics models are more data-efficient than textual counterparts.
Approach: They propose a pretrained language model over graph representations of logical forms as a proof-of-concept.
Outcome: The proposed model outperforms textual, transformer LMs on downstream tasks . the model is likely to scale with additional parameters and pretraining data .
It is not True that Transformers are Inductive Learners: Probing NLI Models with External Negation (2024.eacl-long)

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Challenge: et al., 2017) show that NLI models learn to treat external negation as a distractor . e-learning models fail to inductively learn the role of negation for NLI tasks .
Approach: They propose that models fine-tuned on NLI datasets learn to treat external negation as a distractor, effectively ignoring its presence in hypothesis sentences.
Outcome: The proposed models learn to treat external negation as a distractor, the authors show . they also fail to inductively learn the law of the excluded middle for a single prefix .
Evaluating Spatiotemporal Consistency in Automatically Generated Sewing Instructions (2025.emnlp-main)

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Challenge: Existing methods to generate instructions using large language models require spatiotemporal awareness of multiple objects and their surroundings.
Approach: They propose a tree-based evaluation metric for LLM-generated step-by-step assembly instructions that more accurately reflects spatiotemporal aspects of construction than traditional metrics such as BLEU and BERT similarity scores.
Outcome: The proposed metric better correlates with manually-annotated error counts, and is more robust against artificially-constructed counterfactual examples that are specifically constructed to confound metrics that rely on textual similarity.
Procedural Environment Generation for Tool-Use Agents (2025.emnlp-main)

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Challenge: Existing approaches to curation of tool-use training data are non-interactive and/or non-compositional.
Approach: They propose a pipeline for the procedural generation of interactive tools and compositional tool-use data.
Outcome: The proposed pipeline improves on a range of tool-use benchmarks and sets the new SoTA for two metrics on the NESTFUL dataset.
Playpen: An Environment for Exploring Learning From Dialogue Game Feedback (2025.emnlp-main)

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Challenge: In this paper, we investigate whether Dialogue Games—goal-directed and rule-governed activities driven predominantly by verbal actions—can also serve as a source of feedback signals for learning.
Approach: They introduce Playpen, an environment for off- and online learning through Dialogue Game self-play, and investigate a representative set of post-training methods: supervised fine-tuning, direct alignment and reinforcement learning with Group Relative Policy Optimization.
Outcome: The proposed model improves performance on unseen instances, but negatively impacts other skills, while interactive learning shows balanced improvements without loss of skills.

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