Papers by Davide Mazzaccara

2 papers
Learning to Ask Informative Questions: Enhancing LLMs with Preference Optimization and Expected Information Gain (2024.findings-emnlp)

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Challenge: Large language models (LLMs) often perform poorly in generating informative questions, as measured by expected information gain (EIG).
Approach: They propose to use a large language model to enhance the informativeness of LLM-generated questions in 20-question game dialogues by applying a Direct Preference Optimization algorithm to generate low-EIG and high-EI questions.
Outcome: The proposed method produces more effective questions even in domains different from those used to train the DPO model.
Playpen: An Environment for Exploring Learning From Dialogue Game Feedback (2025.emnlp-main)

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Challenge: In this paper, we investigate whether Dialogue Games—goal-directed and rule-governed activities driven predominantly by verbal actions—can also serve as a source of feedback signals for learning.
Approach: They introduce Playpen, an environment for off- and online learning through Dialogue Game self-play, and investigate a representative set of post-training methods: supervised fine-tuning, direct alignment and reinforcement learning with Group Relative Policy Optimization.
Outcome: The proposed model improves performance on unseen instances, but negatively impacts other skills, while interactive learning shows balanced improvements without loss of skills.

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