Papers by Antonia Schmidt

2 papers
Using Game Play to Investigate Multimodal and Conversational Grounding in Large Multimodal Models (2025.coling-main)

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Challenge: Existing evaluation paradigms for text-only models are largely limited to a limited number of tasks and require little or no data and training cost.
Approach: They propose to use a game-based evaluation paradigm to evaluate multimodal models by a goal-oriented game (self) play.
Outcome: The proposed evaluation paradigm is more efficient than current methods for text-only models and is more cost-effective than existing methods.
Playpen: An Environment for Exploring Learning From Dialogue Game Feedback (2025.emnlp-main)

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Challenge: In this paper, we investigate whether Dialogue Games—goal-directed and rule-governed activities driven predominantly by verbal actions—can also serve as a source of feedback signals for learning.
Approach: They introduce Playpen, an environment for off- and online learning through Dialogue Game self-play, and investigate a representative set of post-training methods: supervised fine-tuning, direct alignment and reinforcement learning with Group Relative Policy Optimization.
Outcome: The proposed model improves performance on unseen instances, but negatively impacts other skills, while interactive learning shows balanced improvements without loss of skills.

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