Papers by Guohao Li

9 papers
AgentGym2: Benchmarking Large Language Model Agents in De-Idealized Real-World Environments (2026.acl-long)

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Challenge: Existing benchmarks evaluate agents in simplified, idealized settings, relying on pre-packaged tool interfaces, overlooking critical steps, and assume inputs are clean and fully specified.
Approach: They propose a framework that evaluates language agents in simplified, idealized settings . they show that even SOTA systems like Gemini and GPT-5 struggle on AgentGym2 .
Outcome: Experiments on 15 proprietary and open-source models show that even SOTA systems like Gemini and GPT-5 struggle on AgentGym2 .
Expectation Confirmation Preference Optimization for Multi-Turn Conversational Recommendation Agent (2025.findings-acl)

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Challenge: Recent advances in Large Language Models (LLMs) have propelled the development of Conversational Recommendation Agents (CRAs).
Approach: They propose a multi-turn preference optimization paradigm that leverages Expectation Confirmation Theory to explicitly model the evolution of user satisfaction throughout multi-turned dialogues.
Outcome: The proposed paradigm eliminates the significant sampling overhead of existing MTPO methods while ensuring the optimization process drives meaningful improvements.
MINER: Multi-Interest Matching Network for News Recommendation (2022.findings-acl)

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Challenge: Existing methods learn a single user embedding from user’s historical behaviors to represent the reading interest.
Approach: They propose a poly attention scheme to learn multiple interest vectors for each user, which encodes the different aspects of user interest.
Outcome: The proposed approach significantly outperforms existing state-of-the-art methods on the MIND news recommendation benchmark.
CRAB: Cross-environment Agent Benchmark for Multimodal Language Model Agents (2025.findings-acl)

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Challenge: Existing benchmarks for MLM agents in interactive environments are limited by their focus on a single environment, lack of detailed and generalized evaluation methods, and the complexity of constructing tasks and evaluators.
Approach: They propose a cross-environment agent benchmark framework that integrates graph-based evaluation and task generation methods.
Outcome: The proposed framework supports multiple devices and can be easily extended to any environment with a Python interface.
Beyond Human Labels: A Multi-Linguistic Auto-Generated Benchmark for Evaluating Large Language Models on Resume Parsing (2025.emnlp-main)

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Challenge: Efficient resume parsing is critical for global hiring, yet the lack of dedicated benchmarks for evaluating large language models (LLMs) on multilingual, structure-rich resumes hinders progress.
Approach: They propose to use a human-in-the-loop pipeline to generate 2,500 synthetic resumes spanning 50 templates, 30 career fields, and 5 languages to evaluate large language models.
Outcome: The proposed benchmarks show that the models perform poorly on multilingual resumes and lack of standardized templates.
AVA: Attentive VLM Agent for Mastering StarCraft II (2026.findings-acl)

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Challenge: Existing StarCraft II benchmarks rely on abstract state representations that deviate from human perception . Existing systems rely only on abstract representations, creating an artificial gap between how humans process battlefield information and limiting ecological validity of learned behaviors.
Approach: They introduce AVACraft, the first multimodal benchmark environment for complex decision-making in StarCraft II.
Outcome: The AVACraft benchmark supports both traditional and modern multi-agent reinforcement learning paradigms.
Empowering Backbone Models for Visual Text Generation with Input Granularity Control and Glyph-Aware Training (2024.emnlp-main)

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Challenge: Existing text-to-image models struggle to generate images with legible visual texts . current models lack support for Chinese texts, misspelling, and lack of diversity .
Approach: They propose to empower backbone models to generate visual texts in Chinese and English . they propose to augment conventional training objective with glyph-aware training losses .
Outcome: The proposed methods can generate visual texts in English and Chinese while maintaining image generation quality.
OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis (2025.acl-long)

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Challenge: Graphical User Interface (GUI) agents powered by Vision-Language Models (VLMs) have demonstrated human-like computer control capability.
Approach: They propose a GUI data synthesis pipeline that reverse engineers GUI trajectory construction process by executing pre-defined tasks.
Outcome: The proposed GUI data synthesis pipeline overcomes the bottlenecks of previous methods that rely on pre-defined tasks and limited data diversity.
Can an Individual Manipulate the Collective Decisions of Multi-Agents? (2025.emnlp-main)

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Challenge: Recent studies show that coordinated multi-agent systems exhibit enhanced decision-making and reasoning abilities through collaboration.
Approach: They propose a framework that simulates agent interactions within a multi-agent system to generate adversarial samples and use them to manipulate the target agent in the target system.
Outcome: The proposed framework generates adversarial samples that are used to manipulate the target agent in the target system, misleading the system’s decision-making process.

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