Papers by Guohao Li
AgentGym2: Benchmarking Large Language Model Agents in De-Idealized Real-World Environments (2026.acl-long)
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Zhiheng Xi, Dingwen Yang, Jiaqi Liu, Jixuan Huang, Honglin Guo, Baodai Huang, Tinggang Chen, Qi Zhang, Zhonghang Lu, Chenyu Liu, Jiajun Sun, Jiazheng Zhang, Dingwei Zhu, Xin Guo, Junzhe Wang, Zhihao Zhang, Yuming Yang, Junjie Ye, Minghe Gao, Dongrui Liu, Jiaming Ji, Guohao Li, Tao Gui, Qi Zhang, Xuanjing Huang
| Challenge: | Existing benchmarks evaluate agents in simplified, idealized settings, relying on pre-packaged tool interfaces, overlooking critical steps, and assume inputs are clean and fully specified. |
| Approach: | They propose a framework that evaluates language agents in simplified, idealized settings . they show that even SOTA systems like Gemini and GPT-5 struggle on AgentGym2 . |
| Outcome: | Experiments on 15 proprietary and open-source models show that even SOTA systems like Gemini and GPT-5 struggle on AgentGym2 . |
Expectation Confirmation Preference Optimization for Multi-Turn Conversational Recommendation Agent (2025.findings-acl)
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Xueyang Feng, Jingsen Zhang, Jiakai Tang, Wei Li, Guohao Cai, Xu Chen, Quanyu Dai, Yue Zhu, Zhenhua Dong
| Challenge: | Recent advances in Large Language Models (LLMs) have propelled the development of Conversational Recommendation Agents (CRAs). |
| Approach: | They propose a multi-turn preference optimization paradigm that leverages Expectation Confirmation Theory to explicitly model the evolution of user satisfaction throughout multi-turned dialogues. |
| Outcome: | The proposed paradigm eliminates the significant sampling overhead of existing MTPO methods while ensuring the optimization process drives meaningful improvements. |
MINER: Multi-Interest Matching Network for News Recommendation (2022.findings-acl)
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| Challenge: | Existing methods learn a single user embedding from user’s historical behaviors to represent the reading interest. |
| Approach: | They propose a poly attention scheme to learn multiple interest vectors for each user, which encodes the different aspects of user interest. |
| Outcome: | The proposed approach significantly outperforms existing state-of-the-art methods on the MIND news recommendation benchmark. |
CRAB: Cross-environment Agent Benchmark for Multimodal Language Model Agents (2025.findings-acl)
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Tianqi Xu, Linyao Chen, Dai-Jie Wu, Yanjun Chen, Zecheng Zhang, Xiang Yao, Zhiqiang Xie, Yongchao Chen, Shilong Liu, Bochen Qian, Anjie Yang, Zhaoxuan Jin, Jianbo Deng, Philip Torr, Bernard Ghanem, Guohao Li
| Challenge: | Existing benchmarks for MLM agents in interactive environments are limited by their focus on a single environment, lack of detailed and generalized evaluation methods, and the complexity of constructing tasks and evaluators. |
| Approach: | They propose a cross-environment agent benchmark framework that integrates graph-based evaluation and task generation methods. |
| Outcome: | The proposed framework supports multiple devices and can be easily extended to any environment with a Python interface. |
Beyond Human Labels: A Multi-Linguistic Auto-Generated Benchmark for Evaluating Large Language Models on Resume Parsing (2025.emnlp-main)
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| Challenge: | Efficient resume parsing is critical for global hiring, yet the lack of dedicated benchmarks for evaluating large language models (LLMs) on multilingual, structure-rich resumes hinders progress. |
| Approach: | They propose to use a human-in-the-loop pipeline to generate 2,500 synthetic resumes spanning 50 templates, 30 career fields, and 5 languages to evaluate large language models. |
| Outcome: | The proposed benchmarks show that the models perform poorly on multilingual resumes and lack of standardized templates. |
AVA: Attentive VLM Agent for Mastering StarCraft II (2026.findings-acl)
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| Challenge: | Existing StarCraft II benchmarks rely on abstract state representations that deviate from human perception . Existing systems rely only on abstract representations, creating an artificial gap between how humans process battlefield information and limiting ecological validity of learned behaviors. |
| Approach: | They introduce AVACraft, the first multimodal benchmark environment for complex decision-making in StarCraft II. |
| Outcome: | The AVACraft benchmark supports both traditional and modern multi-agent reinforcement learning paradigms. |
Empowering Backbone Models for Visual Text Generation with Input Granularity Control and Glyph-Aware Training (2024.emnlp-main)
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| Challenge: | Existing text-to-image models struggle to generate images with legible visual texts . current models lack support for Chinese texts, misspelling, and lack of diversity . |
| Approach: | They propose to empower backbone models to generate visual texts in Chinese and English . they propose to augment conventional training objective with glyph-aware training losses . |
| Outcome: | The proposed methods can generate visual texts in English and Chinese while maintaining image generation quality. |
OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis (2025.acl-long)
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Qiushi Sun, Kanzhi Cheng, Zichen Ding, Chuanyang Jin, Yian Wang, Fangzhi Xu, Zhenyu Wu, Chengyou Jia, Liheng Chen, Zhoumianze Liu, Ben Kao, Guohao Li, Junxian He, Yu Qiao, Zhiyong Wu
| Challenge: | Graphical User Interface (GUI) agents powered by Vision-Language Models (VLMs) have demonstrated human-like computer control capability. |
| Approach: | They propose a GUI data synthesis pipeline that reverse engineers GUI trajectory construction process by executing pre-defined tasks. |
| Outcome: | The proposed GUI data synthesis pipeline overcomes the bottlenecks of previous methods that rely on pre-defined tasks and limited data diversity. |
Can an Individual Manipulate the Collective Decisions of Multi-Agents? (2025.emnlp-main)
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| Challenge: | Recent studies show that coordinated multi-agent systems exhibit enhanced decision-making and reasoning abilities through collaboration. |
| Approach: | They propose a framework that simulates agent interactions within a multi-agent system to generate adversarial samples and use them to manipulate the target agent in the target system. |
| Outcome: | The proposed framework generates adversarial samples that are used to manipulate the target agent in the target system, misleading the system’s decision-making process. |