Papers by Asim Munawar

12 papers
Learning Neuro-Symbolic World Models with Conversational Proprioception (2023.acl-short)

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Challenge: Existing neuro-symbolic approaches to natural language-based interactions are model-free, but there is a need for model-based approaches.
Approach: They propose a model-free approach to learning a logical policy in a text-based game . they use a neural network to enhance the internal logic state with a memory of previous actions .
Outcome: The proposed method can learn neuro-symbolic world models on the TextWorld-Commonsense set of games.
NESTFUL: A Benchmark for Evaluating LLMs on Nested Sequences of API Calls (2025.emnlp-main)

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Challenge: Existing benchmarks and datasets for tool calling have lagged behind . nested sequencing is a common problem in LLMs, but it is not enough to evaluate them.
Approach: They propose a benchmark to evaluate LLMs on nested sequences of API calls, i.e. sequences where the output of one API call is passed as input to a subsequent call.
Outcome: The proposed model achieves a full sequence match accuracy of 28% and a win-rate of 60% on nested sequences of API calls.
Bootstrapped Q-learning with Context Relevant Observation Pruning to Generalize in Text-based Games (2020.emnlp-main)

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Challenge: Reinforcement Learning methods for text-based games fail to generalize on unseen games, especially in small data regimes.
Approach: They propose a Context Relevant Episodic State Truncation method for irrelevant token removal in observation text for improved generalization.
Outcome: The proposed method shows that it can generalize on unseen games using 10x-20x fewer training games compared to previous state-of-the-art methods despite requiring fewer number of training episodes.
Granite-Function Calling Model: Introducing Function Calling Abilities via Multi-task Learning of Granular Tasks (2024.emnlp-industry)

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Challenge: Existing research explores the use of Large Language Models (LLMs) as the backbone of agentic systems.
Approach: They propose a model trained using a multi-task training approach on seven fundamental tasks encompassed in function calling that has better generalizability on multiple tasks across seven evaluation benchmarks.
Outcome: The proposed model outperforms more than 15 other models on out-of-domain datasets and ranks among the top on the Berkeley Function Calling Leaderboard (BFCL).
LOA: Logical Optimal Actions for Text-based Interaction Games (2021.acl-demo)

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Challenge: et al., 2019) have proposed a neuro-symbolic approach for reinforcement learning in non-simultaneous environments.
Approach: They propose an action decision architecture with a neuro-symbolic framework for natural language interaction games.
Outcome: The proposed framework provides an open-source implementation in Python for the reinforcement learning environment to facilitate an experiment for studying neuro-symbolic agents.
Ensemble-Instruct: Instruction Tuning Data Generation with a Heterogeneous Mixture of LMs (2023.findings-emnlp)

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Challenge: Empirical studies with different instruction-tuned LMs show that our proposed method yields higher-quality instruction tuning data than Self-Instruct.
Approach: They propose to use in-context learning techniques to train strong conversational agents . they propose to categorize and simplify ICL templates to make prompt learning easier .
Outcome: Empirical results show that the proposed method yields higher-quality instruction tuning data than Self-Instruct and improves performance of both vanilla and instruction-tuned LMs.
Language-based General Action Template for Reinforcement Learning Agents (2021.findings-acl)

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Challenge: Prior knowledge is important in decision-making, and humans preserve it in the form of natural language (NL).
Approach: They propose an environmentagnostic action framework that incorporates prior knowledge into decision-making . they propose to use general semantic schemes to facilitate agent in finding plausible actions .
Outcome: The proposed agent performs better than agents that rely on gamespecific actions.
Neuro-Symbolic Reinforcement Learning with First-Order Logic (2021.emnlp-main)

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Challenge: Existing deep reinforcement learning methods require many trials before convergence and no direct interpretability of trained policies is provided.
Approach: They propose a novel RL method which can learn symbolic and interpretable rules in their differentiable network.
Outcome: The proposed method can learn symbolic and interpretable rules in their differentiable network.
Learning Symbolic Rules over Abstract Meaning Representations for Textual Reinforcement Learning (2023.acl-long)

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Challenge: Existing text-based reinforcement learning agents use embeddings as representations for observation and are fed to an action scorer for predicting the next action.
Approach: They propose a novel neurosymbolic agent that combines a semantic parser and a rule induction system to learn interpretable rules as policies.
Outcome: The proposed method outperforms deep learning-based methods on established text-based game benchmarks on unobserved games and on unseen games.
Neuro-Symbolic Approaches for Text-Based Policy Learning (2021.emnlp-main)

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Challenge: Text-based games are important testbeds for reinforcement learning in the natural language domain.
Approach: They propose a method that learns interpretable action policy rules from symbolic abstractions of textual observations for improved generalization.
Outcome: The proposed method outperforms existing methods in RL using 5-10x fewer training games.
API-BLEND: A Comprehensive Corpora for Training and Benchmarking API LLMs (2024.acl-long)

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Challenge: Existing methods to train and test large language models that involve calls to tools and APIs are lacking.
Approach: They propose a large corpora for training and systematic testing of tool-augmented LLMs.
Outcome: The proposed datasets mimic real-world scenarios involving API-tasks and slot filling.
A Grounded Preference Model for LLM Alignment (2024.findings-acl)

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Challenge: Large Language Models (LLMs) suffer from factual inconsistency and hallucination despite recent advances . training a preference model requires substantial human annotation, which is expensive and labor-intensive.
Approach: They propose to generate synthetic grounded preference data and train a Grounded Preference Model to assess the overall quality of grounded responses.
Outcome: The proposed model can generate much better grounded responses as judged by GPT4 and achieves the TRUE faithfulness Benchmark.

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