Papers by Michiaki Tatsubori

8 papers
Learning Neuro-Symbolic World Models with Conversational Proprioception (2023.acl-short)

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Challenge: Existing neuro-symbolic approaches to natural language-based interactions are model-free, but there is a need for model-based approaches.
Approach: They propose a model-free approach to learning a logical policy in a text-based game . they use a neural network to enhance the internal logic state with a memory of previous actions .
Outcome: The proposed method can learn neuro-symbolic world models on the TextWorld-Commonsense set of games.
Bootstrapped Q-learning with Context Relevant Observation Pruning to Generalize in Text-based Games (2020.emnlp-main)

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Challenge: Reinforcement Learning methods for text-based games fail to generalize on unseen games, especially in small data regimes.
Approach: They propose a Context Relevant Episodic State Truncation method for irrelevant token removal in observation text for improved generalization.
Outcome: The proposed method shows that it can generalize on unseen games using 10x-20x fewer training games compared to previous state-of-the-art methods despite requiring fewer number of training episodes.
LOA: Logical Optimal Actions for Text-based Interaction Games (2021.acl-demo)

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Challenge: et al., 2019) have proposed a neuro-symbolic approach for reinforcement learning in non-simultaneous environments.
Approach: They propose an action decision architecture with a neuro-symbolic framework for natural language interaction games.
Outcome: The proposed framework provides an open-source implementation in Python for the reinforcement learning environment to facilitate an experiment for studying neuro-symbolic agents.
Language-based General Action Template for Reinforcement Learning Agents (2021.findings-acl)

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Challenge: Prior knowledge is important in decision-making, and humans preserve it in the form of natural language (NL).
Approach: They propose an environmentagnostic action framework that incorporates prior knowledge into decision-making . they propose to use general semantic schemes to facilitate agent in finding plausible actions .
Outcome: The proposed agent performs better than agents that rely on gamespecific actions.
Neuro-Symbolic Reinforcement Learning with First-Order Logic (2021.emnlp-main)

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Challenge: Existing deep reinforcement learning methods require many trials before convergence and no direct interpretability of trained policies is provided.
Approach: They propose a novel RL method which can learn symbolic and interpretable rules in their differentiable network.
Outcome: The proposed method can learn symbolic and interpretable rules in their differentiable network.
Learning Symbolic Rules over Abstract Meaning Representations for Textual Reinforcement Learning (2023.acl-long)

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Challenge: Existing text-based reinforcement learning agents use embeddings as representations for observation and are fed to an action scorer for predicting the next action.
Approach: They propose a novel neurosymbolic agent that combines a semantic parser and a rule induction system to learn interpretable rules as policies.
Outcome: The proposed method outperforms deep learning-based methods on established text-based game benchmarks on unobserved games and on unseen games.
DiffG-RL: Leveraging Difference between Environment State and Common Sense (2022.findings-emnlp)

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Challenge: Existing approaches to solving text-based games require background knowledge as the context is important.
Approach: They propose a novel agent that organizes environment states and common sense by interactive objects with a dedicated graph encoder.
Outcome: The proposed agent outperforms baselines in text-based games by 17% of scores.
Neuro-Symbolic Approaches for Text-Based Policy Learning (2021.emnlp-main)

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Challenge: Text-based games are important testbeds for reinforcement learning in the natural language domain.
Approach: They propose a method that learns interpretable action policy rules from symbolic abstractions of textual observations for improved generalization.
Outcome: The proposed method outperforms existing methods in RL using 5-10x fewer training games.

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