Papers by Yunqiu Xu

5 papers
Generalization in Text-based Games via Hierarchical Reinforcement Learning (2021.findings-emnlp)

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Challenge: Reinforcement Learning (RL) based agents are promising for text-based games, but their generalization remains a challenge.
Approach: They propose a hierarchical framework for reinforcement learning based on knowledge graphs . they propose to decompose the game into subtasks and execute a sub-policy in the low level to conduct goal-conditioned reinforcement learning.
Outcome: The proposed framework enjoys favorable generalizability on a set of difficulty levels and is able to handle complex training tasks.
Fire Burns, Sword Cuts: Commonsense Inductive Bias for Exploration in Text-based Games (2022.acl-short)

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Challenge: Existing RL agents are far away from solving text-based games due to their combinatorially large action spaces that hinders efficient exploration.
Approach: They propose an exploration technique that injects external commonsense knowledge, via a pretrained language model, into the agent during training when the agent is the most uncertain about its next action.
Outcome: The proposed method exhibits improvement on the collected game scores during the training in four out of nine games from Jericho.
Perceiving the World: Question-guided Reinforcement Learning for Text-based Games (2022.acl-long)

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Challenge: Text-based games provide an interactive way to study natural language processing.
Approach: They propose a two-phase training framework to decouple language learning from reinforcement learning and improve the sample efficiency.
Outcome: The proposed method significantly improves performance and sample efficiency against compound error and limited pre-training data.
Self-imitation Learning for Action Generation in Text-based Games (2023.eacl-main)

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Challenge: Text-based games are situated systems where the game agents observe textual descriptions, and generate textual commands to interact with the environment.
Approach: They propose a confidence-based self-imitation model to generate action candidates for the RL agent by exploiting past valuable trajectories to adapt a pre-trained language model towards a target game.
Outcome: The proposed model performs well in multiple challenging games.
MathFlow: Enhancing the Perceptual Flow of MLLMs for Visual Mathematical Problems (2026.acl-long)

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Challenge: Existing multimodal large language models (MLLMs) exhibit significant limitations when extracting essential information and reasoned properties from diagrams and performing complex reasoning based on these visual inputs.
Approach: They propose a benchmark that provides a fine-grained evaluation of MLLMs’ perception and reasoning capabilities.
Outcome: The proposed benchmark shows that existing MLLMs exhibit limitations when extracting essential information and reasoned properties from diagrams and performing complex reasoning based on these visual inputs.

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