Papers by Murray Campbell

5 papers
Simple yet Effective Bridge Reasoning for Open-Domain Multi-Hop Question Answering (D19-58)

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Challenge: Existing work on open-domain multi-hop question answering relies on off-the-shelf information retrieval techniques to retrieve answer passages.
Approach: They propose a new subproblem for open-domain multi-hop question answering . they aim to recognize the anchor from a set of start passages with a reading comprehension model .
Outcome: The proposed method significantly improves the baseline method on the open-domain hotpotQA benchmark.
JECC: Commonsense Reasoning Tasks Derived from Interactive Fictions (2023.findings-acl)

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Challenge: Existing benchmarks focus on a single reasoning type and ask human annotators to write candidate statements related to the particular type of commonsense.
Approach: They propose a new commonsense reasoning dataset based on human’s Interactive Fiction (IF) gameplaywalkthroughs.
Outcome: The proposed dataset is challenging to previous machine reading models and large language models with a significant 20%performance gap compared to human experts.
EXPLORER: Exploration-guided Reasoning for Textual Reinforcement Learning (2024.eacl-long)

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Challenge: Text-based games (TBGs) combine natural language understanding with reasoning.
Approach: They propose an exploration-guided reasoning agent for textual reinforcement learning that integrates natural language with reasoning.
Outcome: The proposed agent outperforms baseline agents on TWG and TWC games.
Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning (2020.emnlp-main)

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Challenge: Interactive Fiction (IF) games with real human-written natural language texts provide a new natural evaluation for language understanding techniques.
Approach: They propose to re-formulate IF game solving as Multi-Passage Reading Comprehension tasks using context-query attention mechanisms and structured prediction to efficiently generate and evaluate action outputs.
Outcome: The proposed methods achieve high winning rates and low data requirements on the recent IF benchmark (Jericho)
Efficient Text-based Reinforcement Learning by Jointly Leveraging State and Commonsense Graph Representations (2021.acl-short)

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Challenge: Text-based games (TBGs) are useful benchmarks for evaluating progress in grounded language understanding and reinforcement learning (RL).
Approach: They propose an agent that induces a graph representation of the game state and jointly grounds it with a commonsense knowledge from ConceptNet.
Outcome: The proposed agent outperforms baseline agents in the proposed game .

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