Learning to Speak and Act in a Fantasy Text Adventure Game (D19-1)

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Challenge: Existing studies on grounded dialogue use only statistical regularities of text data, without explicit understanding of the world that the text describes.
Approach: They propose a large-scale crowdsourced text adventure game as a research platform for studying grounded dialogue.
Outcome: The proposed game allows agents to perceive, emote, and act whilst conducting dialogue with other agents.

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