CharacterBox: Evaluating the Role-Playing Capabilities of LLMs in Text-Based Virtual Worlds (2025.naacl-long)
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| Challenge: | Evaluating role-playing capabilities in large language models is challenging due to complex dynamics involved in role-playering. |
| Approach: | They propose a simulation sandbox that generates situational fine-grained character behavior trajectories to enhance LLM performance. |
| Outcome: | The proposed model generates situational fine-grained character behavior trajectories to enhance performance. |
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Crafting Customisable Characters with LLMs: A Persona-Driven Role-Playing Agent Framework (2025.findings-emnlp)
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Bohao Yang, Dong Liu, Chenghao Xiao, Kun Zhao, Chen Tang, Chao Li, Lin Yuan, Yang Guang, Chenghua Lin
| Challenge: | Large Language Models (LLMs) are capable of generating human-like text, but the potential for freely customisable characters remains underexplored. |
| Approach: | They propose a framework which employs Large Language Models to create freely customisable characters through personalised characteristic feature injection. |
| Outcome: | The proposed framework provides valuable insights for developing more accurate and customisable human simulacra. |
PersonaArena: Dynamic Simulation for Evaluating and Enhancing Persona-Level Role-Playing in Large Language Models (2026.findings-acl)
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| Challenge: | Existing research focuses on character-level settings and static evaluation formats fail to capture the complexity of everyday social interactions. |
| Approach: | They propose a dynamic simulation framework for evaluating and improving persona-level role-playing in large language models (LLMs). |
| Outcome: | The proposed framework leverages user-generated social content to construct a nuanced persona bank and elicits multi-turn, context-rich interactions within simulated social environments. |
NarrativePlay: Interactive Narrative Understanding (2024.eacl-demo)
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| Challenge: | Existing systems for interactive agents focus on specific capabilities in predetermined scenarios. |
| Approach: | They propose a novel system that allows users to role-play a fictional character and interact with other characters in narratives in an immersive environment. |
| Outcome: | The proposed system generates human-like responses guided by personality traits extracted from narratives. |
EmoCharacter: Evaluating the Emotional Fidelity of Role-Playing Agents in Dialogues (2025.naacl-long)
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| Challenge: | EmoCharacter evaluates emotional fidelity of role-playing agents in dialogues . current evaluations focus on personality fidelity, tone imitation, and knowledge consistency . |
| Approach: | They propose a benchmark to assess emotional fidelity of role-playing agents in dialogues using large language models. |
| Outcome: | The proposed benchmark measures emotional fidelity of role-playing agents and the characters they portray. |
CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluation (2024.acl-long)
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| Challenge: | CharacterEval is a benchmark for comprehensive RPCA assessment in Chinese . authors show that Chinese LLMs exhibit more promising capabilities than GPT-4 in role-playing conversation. |
| Approach: | They propose a Chinese benchmark for comprehensive RPCA assessment . they use a dataset of Chinese role-playing dialogues and character profiles . |
| Outcome: | The proposed benchmark demonstrates that Chinese LLMs exhibit more promising capabilities than GPT-4 in Chinese role-playing conversation. |
A Framework for Exploring Player Perceptions of LLM-Generated Dialogue in Commercial Video Games (2023.findings-emnlp)
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| Challenge: | evaluating the player experience in a roleplaying game augmented with LLM-generated dialogue remains a major challenge. |
| Approach: | They propose a dynamic evaluation framework for the dialogue management systems that govern the task-oriented dialogue often found in roleplaying video games. |
| Outcome: | The proposed framework directly evaluates the performance of LLM-generated dialogue in a role-playing game with 28 players. |
ToolSandbox: A Stateful, Conversational, Interactive Evaluation Benchmark for LLM Tool Use Capabilities (2025.findings-naacl)
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Jiarui Lu, Thomas Holleis, Yizhe Zhang, Bernhard Aumayer, Feng Nan, Haoping Bai, Shuang Ma, Shen Ma, Mengyu Li, Guoli Yin, Zirui Wang, Ruoming Pang
| Challenge: | Recent advances in large language models have led to a growing interest in tool assisted LLMs . toolSandbox includes stateful tool execution, implicit state dependencies between tools . |
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CharacterCraft: Bridging the Literature-Reality Dialogue Gap for Practical Role-Playing Agents (2025.findings-emnlp)
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| Challenge: | Existing dialogue datasets have a bias between query distributions and real-world user language usage. |
| Approach: | They propose a framework for Chinese role-playing and a robust evaluation method . they propose specialized Chinese dialogue extraction model and specialized memory retrieval module . |
| Outcome: | The proposed framework extracts character dialogue from novels and ensures high data quality. |
MIRAGE: Exploring How Large Language Models Perform in Complex Social Interactive Environments (2025.acl-short)
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| Challenge: | Large Language Models (LLMs) have shown remarkable capabilities in environmental perception, reasoning-based decision-making, and simulating complex human behaviors, particularly in interactive role-playing contexts. |
| Approach: | They propose a framework to assess LLMs' proficiency in portraying advanced human behaviors through murder mystery games using eight intricately crafted scripts. |
| Outcome: | The framework evaluates LLMs' performance in portraying advanced human behaviors through murder mystery games. |
Character-LLM: A Trainable Agent for Role-Playing (2023.emnlp-main)
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| Challenge: | Large language models (LLMs) can be used to simulate human behaviors . a recent study suggests that LLMs can be more effective at generating human behavior . |
| Approach: | They propose to use large language models to train agents with the profile, experience, and emotional states of a specific person instead of using limited prompts to instruct ChatGPT API. |
| Outcome: | The proposed model trains agents with the profile, experience, and emotional states of a specific person instead of using limited prompts to instruct ChatGPT API. |