Challenge: evaluating the player experience in a roleplaying game augmented with LLM-generated dialogue remains a major challenge.
Approach: They propose a dynamic evaluation framework for the dialogue management systems that govern the task-oriented dialogue often found in roleplaying video games.
Outcome: The proposed framework directly evaluates the performance of LLM-generated dialogue in a role-playing game with 28 players.

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Challenge: Recent work suggests large language models can be understood as (simulators of) such agents.
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Challenge: Existing research focuses on character-level settings and static evaluation formats fail to capture the complexity of everyday social interactions.
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