Challenge: Existing RL agents are far away from solving text-based games due to their combinatorially large action spaces that hinders efficient exploration.
Approach: They propose an exploration technique that injects external commonsense knowledge, via a pretrained language model, into the agent during training when the agent is the most uncertain about its next action.
Outcome: The proposed method exhibits improvement on the collected game scores during the training in four out of nine games from Jericho.

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EXPLORER: Exploration-guided Reasoning for Textual Reinforcement Learning (2024.eacl-long)

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Challenge: Text-based games (TBGs) combine natural language understanding with reasoning.
Approach: They propose an exploration-guided reasoning agent for textual reinforcement learning that integrates natural language with reasoning.
Outcome: The proposed agent outperforms baseline agents on TWG and TWC games.
Keep CALM and Explore: Language Models for Action Generation in Text-based Games (2020.emnlp-main)

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Challenge: Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces.
Approach: They propose a Contextual Action Language Model (CALM) to generate a compact set of action candidates at each game state.
Outcome: The proposed model achieves a 69% improvement in average game score on unsupervised games . the proposed model is competitive with or better than other models that have access to ground truth admissible actions on half of the games tested .
Perceiving the World: Question-guided Reinforcement Learning for Text-based Games (2022.acl-long)

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Challenge: Text-based games provide an interactive way to study natural language processing.
Approach: They propose a two-phase training framework to decouple language learning from reinforcement learning and improve the sample efficiency.
Outcome: The proposed method significantly improves performance and sample efficiency against compound error and limited pre-training data.
Efficient Text-based Reinforcement Learning by Jointly Leveraging State and Commonsense Graph Representations (2021.acl-short)

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Challenge: Text-based games (TBGs) are useful benchmarks for evaluating progress in grounded language understanding and reinforcement learning (RL).
Approach: They propose an agent that induces a graph representation of the game state and jointly grounds it with a commonsense knowledge from ConceptNet.
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PLM-based World Models for Text-based Games (2022.emnlp-main)

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Challenge: a new study shows that pre-trained world models provide a strong base for world models . worldformer is a text-based game environment that can be used to learn world models in text-driven games.
Approach: They propose to use pre-trained language models to build world models in text-based game environments.
Outcome: The proposed model outperforms state-of-the-art model-free algorithms in Atari games while retaining sample efficiency.
Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning (N19-1)

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Challenge: Text adventure games provide a platform for exploring reinforcement learning in combinatorial action space, such as natural language.
Approach: They propose a deep reinforcement learning architecture that represents the game state as a knowledge graph which is learned during exploration.
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Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Games (2022.findings-emnlp)

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Challenge: Language models pre-trained on large self-supervised corpora, followed by task-specific fine-tuning has become the dominant paradigm in NLP.
Approach: They propose to train language models pre-trained on large self-supervised corpora, followed by task-specific fine-tuning on the target domain.
Outcome: The proposed model improves on the previous state-of-the-art model on the Jericho Walkthroughs dataset by 49%.
VEG: Verbal đťś–-greedy for Semantic Exploration in Multi-Turn RL Agents (2026.acl-industry)

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Challenge: Standard RL approaches suffer from reward sparsity and mode-seeking behavior . lack of diversity hinders exploration necessary for optimal learning .
Approach: They propose a framework that leverages external feedback as a dynamic control variable to explicitly balance exploration and exploitation within the semantic space.
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Language Guided Exploration for RL Agents in Text Environments (2024.findings-naacl)

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Challenge: Real-world sequential decision making is characterized by sparse rewards and large decision spaces.
Approach: They introduce a language-based framework that provides decision-level guidance to an RL agent.
Outcome: The proposed framework outperforms vanilla RL agents on ScienceWorld in 2022.
Emergent Communication Pretraining for Few-Shot Machine Translation (2020.coling-main)

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Challenge: state-of-the-art models that rely on multilingual pretrained encoders achieve sample efficiency in downstream applications, but lack abundant amounts of unlabelled text.
Approach: They propose a method to pretrain neural networks via emergent communication from referential games by grounding communication on images as a crude approximation of real-world environments.
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