Challenge: Existing task-oriented conversational agents assume that end-users will always have a pre-determined and servable task goal, which results in dialogue failure in hostile scenarios, such as goal unavailability.
Approach: They propose to build an end-to-end multi-modal persuasive dialogue system incorporating a personalized persuasive module aided goal controller and goal persuader.
Outcome: The proposed system achieves user tasks even in goal unavailability scenarios by persuading them towards a similar and servable goal.

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Challenge: Recent advances in large-scale language modeling and generation have enabled the creation of dialogue agents that exhibit human-like responses in a wide range of conversational scenarios.
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Challenge: Existing approaches to persuasion generate generic or weakly grounded responses even when such cues are identified.
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