Papers by Yuzhe Liang

5 papers
SAC: Neural Speech Codec with Semantic-Acoustic Dual-Stream Quantization (2026.acl-long)

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Challenge: Existing speech codecs struggle to balance high-quality reconstruction with semantically rich representations, limiting their effectiveness in both generative and understanding tasks.
Approach: They propose a neural speech codec with semantic-acoustic dual-stream quantization that disentangles semantic and acousian modeling into two dedicated streams.
Outcome: The proposed codec outperforms state-of-the-art speech tokenizers in auto-propagating text-to-speech models.
MeanAudio: Fast and Faithful Text-to-Audio Generation with Mean Flows (2026.acl-long)

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Challenge: Recent advances in Text-to-Audio Generation (TTA) systems suffer from slow inference speed, authors report . authors demonstrate that MeanAudia achieves state-of-the-art performance in single-step audio generation .
Approach: They propose a text-to-audio generator capable of rendering realistic sound with only one function evaluation.
Outcome: The proposed system achieves state-of-the-art performance in single-step audio generation.
UniSonate: A Unified Model for Speech, Music, and Sound Effect Generation with Text Instructions (2026.acl-long)

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Challenge: Generative audio modeling has been fragmented into specialized tasks such as text-to-speech (TTS), text- to-music (TTM), and text-ta (TTA) specialized models require reference audio for timbre cloning and strict phoneme alignment, whereas TTA models generate unstructured textures from open-ended captions.
Approach: They propose a unified flow-matching framework capable of synthesizing speech, music, sound effects . they propose 'token injection mechanism' that projects unstructured environmental sounds into structured temporal latent space .
Outcome: The proposed framework achieves state-of-the-art performance in instruction-based TTS and TTM while maintaining competitive fidelity in TTA.
Low-code LLM: Graphical User Interface over Large Language Models (2024.naacl-demo)

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Challenge: Low-code LLM is a visual programming interface that allows users to incorporate their ideas into the process without writing trivial prompts.
Approach: They propose a human-LLM interaction framework that incorporates low-code visual programming interactions to achieve more controllable and stable responses.
Outcome: The proposed framework enables users to incorporate ideas into the process without writing trivial prompts.
SLAM-Omni: Timbre-Controllable Voice Interaction System with Single-Stage Training (2025.findings-acl)

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Challenge: a new spoken dialogue system with single-stage training is demonstrating its low latency and high quality . SLAM-Omni achieves zero-shot timbre control by modeling spoken language with semantic tokens .
Approach: They propose a timbre-controllable, end-to-end voice interaction system with single-stage training.
Outcome: The proposed system outperforms previous models on 4 GPUs with limited data.

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