Papers by Yuzhe Liang
SAC: Neural Speech Codec with Semantic-Acoustic Dual-Stream Quantization (2026.acl-long)
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Wenxi Chen, Ruiqi Yan, Yushen Chen, Zhikang Niu, Ziyang Ma, Xiquan Li, Yuzhe Liang, null Wenhanlin, Shunshun Yin, Ming Tao, Xinsheng Wang, Xie Chen
| Challenge: | Existing speech codecs struggle to balance high-quality reconstruction with semantically rich representations, limiting their effectiveness in both generative and understanding tasks. |
| Approach: | They propose a neural speech codec with semantic-acoustic dual-stream quantization that disentangles semantic and acousian modeling into two dedicated streams. |
| Outcome: | The proposed codec outperforms state-of-the-art speech tokenizers in auto-propagating text-to-speech models. |
MeanAudio: Fast and Faithful Text-to-Audio Generation with Mean Flows (2026.acl-long)
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| Challenge: | Recent advances in Text-to-Audio Generation (TTA) systems suffer from slow inference speed, authors report . authors demonstrate that MeanAudia achieves state-of-the-art performance in single-step audio generation . |
| Approach: | They propose a text-to-audio generator capable of rendering realistic sound with only one function evaluation. |
| Outcome: | The proposed system achieves state-of-the-art performance in single-step audio generation. |
UniSonate: A Unified Model for Speech, Music, and Sound Effect Generation with Text Instructions (2026.acl-long)
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Chunyu Qiang, Xiaopeng Wang, Kang Yin, Yuzhe Liang, Yuxin Guo, Teng Ma, Ziyu Zhang, Tianrui Wang, Cheng Gong, Yushen Chen, Ruibo Fu, Longbiao Wang, Jianwu Dang
| Challenge: | Generative audio modeling has been fragmented into specialized tasks such as text-to-speech (TTS), text- to-music (TTM), and text-ta (TTA) specialized models require reference audio for timbre cloning and strict phoneme alignment, whereas TTA models generate unstructured textures from open-ended captions. |
| Approach: | They propose a unified flow-matching framework capable of synthesizing speech, music, sound effects . they propose 'token injection mechanism' that projects unstructured environmental sounds into structured temporal latent space . |
| Outcome: | The proposed framework achieves state-of-the-art performance in instruction-based TTS and TTM while maintaining competitive fidelity in TTA. |
Low-code LLM: Graphical User Interface over Large Language Models (2024.naacl-demo)
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Yuzhe Cai, Shaoguang Mao, Wenshan Wu, Zehua Wang, Yaobo Liang, Tao Ge, Chenfei Wu, WangYou WangYou, Ting Song, Yan Xia, Nan Duan, Furu Wei
| Challenge: | Low-code LLM is a visual programming interface that allows users to incorporate their ideas into the process without writing trivial prompts. |
| Approach: | They propose a human-LLM interaction framework that incorporates low-code visual programming interactions to achieve more controllable and stable responses. |
| Outcome: | The proposed framework enables users to incorporate ideas into the process without writing trivial prompts. |
SLAM-Omni: Timbre-Controllable Voice Interaction System with Single-Stage Training (2025.findings-acl)
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Wenxi Chen, Ziyang Ma, Ruiqi Yan, Yuzhe Liang, Xiquan Li, Ruiyang Xu, Zhikang Niu, Yanqiao Zhu, Yifan Yang, Zhanxun Liu, Kai Yu, Yuxuan Hu, Jinyu Li, Yan Lu, Shujie Liu, Xie Chen
| Challenge: | a new spoken dialogue system with single-stage training is demonstrating its low latency and high quality . SLAM-Omni achieves zero-shot timbre control by modeling spoken language with semantic tokens . |
| Approach: | They propose a timbre-controllable, end-to-end voice interaction system with single-stage training. |
| Outcome: | The proposed system outperforms previous models on 4 GPUs with limited data. |