Papers by Xiaojian Ma
MindAgent: Emergent Gaming Interaction (2024.findings-naacl)
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Ran Gong, Qiuyuan Huang, Xiaojian Ma, Yusuke Noda, Zane Durante, Zilong Zheng, Demetri Terzopoulos, Li Fei-Fei, Jianfeng Gao, Hoi Vo
| Challenge: | Large foundation models (LFMs) can perform complex scheduling in a multi-agent system and can coordinate agents to complete complex tasks that require extensive collaboration. |
| Approach: | They propose a gaming-based infrastructure that evaluates LFMs' planning and coordination capabilities in the context of gaming interaction. |
| Outcome: | The proposed infrastructure can be deployed in a customized VR version of Cuisineworld and adapted in the “Minecraft” domain. |
JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse (2025.findings-acl)
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| Challenge: | Visual Language Action models have shown promise in decision-making tasks, but have been neglected in previous work . |
| Approach: | They propose a new paradigm for visual language action models that enhances the foundation model prior to action-specific tuning by first post-training it on a curated set of visual and linguistic tasks using self-supervised learning. |
| Outcome: | The proposed model outperforms the best agent baseline on a diverse set of atomic tasks and surpasses imitation learning-based policies in Minecraft. |