Papers by Li Fei-Fei
s1: Simple test-time scaling (2025.emnlp-main)
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Niklas Muennighoff, Zitong Yang, Weijia Shi, Xiang Lisa Li, Li Fei-Fei, Hannaneh Hajishirzi, Luke Zettlemoyer, Percy Liang, Emmanuel Candes, Tatsunori Hashimoto
| Challenge: | OpenAI’s o1 model showed this capability but did not publicly share its methodology, leading to many replication efforts. |
| Approach: | They curate a small dataset s1K with 1,000 reasoning questions based on three criteria we validate through ablations: difficulty, diversity, and quality. |
| Outcome: | The proposed model exceeds o1-preview on competition math questions by up to 27% (MATH and AIME24). |
Neural Event Semantics for Grounded Language Understanding (2021.tacl-1)
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| Challenge: | a new framework for compositional grounded language understanding is proposed . NES is trainable end-to-end by gradient descent with minimal supervision. |
| Approach: | They propose a conjunctivist framework for compositional grounded language understanding . they use words as classifiers that compose to form a sentence meaning by multiplying output scores . |
| Outcome: | The proposed framework improves on compositional grounded language tasks. |
Mind Your Outliers! Investigating the Negative Impact of Outliers on Active Learning for Visual Question Answering (2021.acl-long)
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| Challenge: | Currently, language-equipped vision systems such as VizWiz, TapTapSee, BeMyEyes, and CamFind are actively being deployed across a broad spectrum of users. |
| Approach: | They propose to identify collective outliers in active learning methods that are hard and often impossible for models to learn . they also propose to use visual inputs to identify these outlier examples as examples assigned low model confidence and prediction variability during training. |
| Outcome: | The proposed methods outperform random selection on visual question answering tasks. |
MindAgent: Emergent Gaming Interaction (2024.findings-naacl)
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Ran Gong, Qiuyuan Huang, Xiaojian Ma, Yusuke Noda, Zane Durante, Zilong Zheng, Demetri Terzopoulos, Li Fei-Fei, Jianfeng Gao, Hoi Vo
| Challenge: | Large foundation models (LFMs) can perform complex scheduling in a multi-agent system and can coordinate agents to complete complex tasks that require extensive collaboration. |
| Approach: | They propose a gaming-based infrastructure that evaluates LFMs' planning and coordination capabilities in the context of gaming interaction. |
| Outcome: | The proposed infrastructure can be deployed in a customized VR version of Cuisineworld and adapted in the “Minecraft” domain. |