Papers by Peter Bell

7 papers
Improving Code-switched ASR with Linguistic Information (2022.coling-1)

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Challenge: Existing studies on code-switching have been limited to the individual languages, but the results are promising.
Approach: They propose to apply linguistic theories to generate more realistic code-switching text, which is needed for language modelling in ASR.
Outcome: The proposed system improves 2% on English-Spanish code-switching . Equivalence Constraint theory and part-of-speech labelling are particularly helpful for text generation and bring 2% improvement to ASR performance.
Do dialogue representations align with perception? An empirical study (2023.eacl-main)

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Challenge: masked language models produce stronger correlations than auto-regressive models, but humans and models make different response selection mistakes.
Approach: They propose to use spoken conversation as a model to measure human comprehension behaviour.
Outcome: The proposed model outperforms the model which produces the strongest correlation with human responses.
Analyzing the Role of Part-of-Speech in Code-Switching: A Corpus-Based Study (2024.findings-eacl)

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Challenge: Code-switching (CS) is a common linguistic phenomenon wherein speakers fluidly transition between languages in conversation.
Approach: They propose to use a part-of-speech (POS)-based analysis of Spanish-English and Mandarin-English corpora to examine the propensity of bilinguals to engage in CS.
Outcome: The findings confirm the existence of a statistically significant connection between POS and the likelihood of CS across language pairs, but show that it diminishes as tokens distance themselves from CS instances.
Analysing the role of lexical and temporal information in turn-taking through predictability (2026.eacl-long)

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Challenge: Existing evaluations of spoken dialogue systems do not address which information sources drive predictions.
Approach: They examine the role of lexical-temporal features on the predictability of turn structure by examining PairwiseTurnGPT, a full-duplex model of spoken dialogue transcripts.
Outcome: The proposed model can produce fluent conversational output, but it does not guarantee realistic turn-taking behaviour.
Spoken Document Retrieval for an Unwritten Language: A Case Study on Gormati (2025.findings-emnlp)

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Challenge: Speakers of unwritten languages have the potential to benefit from speech-based automatic information retrieval systems.
Approach: They propose a speech embedding technique that facilitates a zero-shot speech-based automatic information retrieval system for unwritten languages.
Outcome: The proposed method achieves a Top 5 retrieval rate of 87.9% on a corpus of Gormati, an unwritten language, that was collected in partnership with an agrarian Banjara community in Maharashtra State, India.
Segmenting Subtitles for Correcting ASR Segmentation Errors (2021.eacl-main)

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Challenge: Typical ASR systems segment input audio into utterances using purely acoustic information, which may not resemble sentence-like units expected by conventional machine translation systems for spoken language translation (SLT).
Approach: They propose a model for correcting ASR acoustic segmentation using subtitles as a proxy dataset for creating synthetic aural utterances by modeling common error modes.
Outcome: The proposed model improves performance on MT and audio-document cross-language information retrieval (CLIR) it uses subtitles as a proxy dataset to correct ASR acoustic segmentation .
LLM-Personalize: Aligning LLM Planners with Human Preferences via Reinforced Self-Training for Housekeeping Robots (2025.coling-main)

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Challenge: Large language models have shown significant potential for robotics tasks, but a gap remains in personalization of LLMs to household preferences.
Approach: They propose a framework to personalize LLM planners for household robotics . they use imitation learning and reinforced self-training to personalise the planner .
Outcome: The proposed framework performs iterative planning in multi-room, partially-observable household environments, utilizing a scene graph built dynamically from local observations.

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