Papers by Andrew Feng

7 papers
DiVERT: Distractor Generation with Variational Errors Represented as Text for Math Multiple-choice Questions (2024.emnlp-main)

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Challenge: a new variational approach to distractors in multiple-choice questions is needed . high-quality distractors are crucial to the assessment and pedagogical value of MCQs . a variational method that learns the error behind distractors is more effective .
Approach: They propose a variational approach that learns an interpretable representation of errors behind distractors in math MCQs.
Outcome: The proposed method outperforms state-of-the-art approaches on distractors in math MCQs.
Interpretable Math Word Problem Solution Generation via Step-by-step Planning (2023.acl-long)

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Challenge: Existing approaches to solving math word problems focus on obtaining the correct answer.
Approach: They propose a step-by-step planning approach for intermediate solution generation that strategically plans the generation of the next solution step based on the MWP and the previous solution steps.
Outcome: The proposed approach improves the accuracy and interpretability of the solution on automatic metrics and human evaluation.
AlignBench: Benchmarking Chinese Alignment of Large Language Models (2024.acl-long)

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Challenge: Effective evaluation of alignment for emerging Chinese LLMs is still significantly lacking, calling for real-scenario grounded, open-ended, challenging and automatic evaluations tailored for alignment.
Approach: They propose a multi-dimensional benchmark for evaluating LLMs’ alignment in Chinese with 8 main categories, 683 real-scenario rooted queries and corresponding human verified references.
Outcome: The benchmark uses a human-in-the-loop data curation pipeline, 683 real-scenario rooted queries and human verified references.
FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Information (2023.acl-long)

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Challenge: Recent work shows that large language models that have access to state information can generate higher quality game turns than LLMs that use dialog history alone.
Approach: They present a dataset of game play sessions from real D&D gameplay on Discord with true game state info.
Outcome: The proposed model can generate executable Avrae commands, especially after fine tuning.
Masked Diffusion Captioning for Visual Feature Learning (2025.findings-emnlp)

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Challenge: Unlike autoregressive captioning, the strength of the visual learning signal in MDC does not depend on each token’s position in the sequence, reducing the need for auxiliary objectives.
Approach: a decoder conditioned on visual features is trained to reconstruct the original text.
Outcome: masked diffusion captioning (MDC) is a form of image-conditioned captioning that can be applied to visual tasks.
Exploring Automated Distractor Generation for Math Multiple-choice Questions via Large Language Models (2024.findings-naacl)

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Challenge: Multiple-choice questions (MCQs) are easy to administer and grade . but crafting high-quality distractors remains labor-intensive and limited scalability .
Approach: They propose to automate the generation of distractors in math MCQs by using large language models to generate distractors.
Outcome: The proposed methods can generate valid distractors, but they are less adept at anticipating common errors or misconceptions among real students.
CritiqueLLM: Towards an Informative Critique Generation Model for Evaluation of Large Language Model Generation (2024.acl-long)

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Challenge: Existing models for NLP evaluations lack the ability to generate informative critiques in pointwise grading and pairwise comparison especially without references.
Approach: They propose a method which can acquire pointwise grading critiques with pseudo references and revise these critiques via multi-path prompting to obtain informative evaluation data in different tasks and settings.
Outcome: The proposed method outperforms all open-source models and even GPT-4 in system-level correlations of pointwise grading.

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