Papers by Alessandro Vanzo

4 papers
Imagining Grounded Conceptual Representations from Perceptual Information in Situated Guessing Games (2020.coling-main)

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Challenge: Existing models fail to learn multi-modal representations, relying on category labels at inference time.
Approach: They propose a "imagination" module that learns context-aware and category-awful latent embeddings without relying on category labels at inference time.
Outcome: The imagination module outperforms state-of-the-art competitors by 8.26% gameplay accuracy in the CompGuessWhat?! benchmark.
GPT-4 as a Homework Tutor Can Improve Student Engagement and Learning Outcomes (2025.acl-long)

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Challenge: a recent study has shown that homework is never graded or is done superficially.
Approach: They propose a prompting strategy that enables GPT-4 to conduct interactive homework sessions for high school students learning English as a second language.
Outcome: The proposed solution improves homework in high school students learning English as a second language with minimal effort in content preparation, one of the key challenges of alternative methods.
CompGuessWhat?!: A Multi-task Evaluation Framework for Grounded Language Learning (2020.acl-main)

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Challenge: Approaches to Grounded Language Learning focus on a single task-based final performance measure which may not depend on desirable properties of the learned hidden representations.
Approach: They propose an evaluation framework for Grounded Language Learning with Attributes based on three sub-tasks: 1) Goal-oriented evaluation; 2) Object attribute prediction evaluation; and 3) Zero-shot evaluation.
Outcome: The proposed framework evaluates the quality of learned representations with respect to attribute grounding.
An Empirical Study on the Generalization Power of Neural Representations Learned via Visual Guessing Games (2021.eacl-main)

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Challenge: Using guessing games, an artificial agent can learn to perform on novel downstream tasks such as Visual Question Answering (VQA).
Approach: They propose a supervised learning scenario in which an agent learns to mimic successful guessing games and a novel way for an agent to play by itself, called Self-play via Iterated Experience Learning.
Outcome: The proposed model can be applied to a VQA dataset using a supervised learning scenario and a novel way for an agent to play by itself.

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