Executing Instructions in Situated Collaborative Interactions (D19-1)

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Challenge: a collaborative game with natural language instruction allows users to adapt to the system abilities by changing their language or deciding to accomplish tasks themselves.
Approach: They propose a collaborative game where a user instructs a system to complete tasks, but acts alongside it.
Outcome: The proposed game allows users to adapt to the system abilities by changing their language or deciding to accomplish tasks themselves.

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Learning to execute instructions in a Minecraft dialogue (2020.acl-main)

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Challenge: Existing attempts to build interactive agents that can communicate with humans about and operate within the physical world are either completely ungrounded, focus on slot-value filling tasks, or operate within static environments, such as images or videos.
Approach: They define the subtask of predicting correct action sequences in a given game context and capture B’s past actions as well as B’ s perspective leads to a significant improvement in performance.
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Situated Mapping of Sequential Instructions to Actions with Single-step Reward Observation (P18-1)

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Challenge: Existing approaches to map context-dependent sequential instructions to actions are based on discourse and state dependencies . we evaluate on SCONE domains and show absolute accuracy improvements of 9.8%-25.3% .
Approach: They propose a model that considers previous utterances and the state of the world to map sequential instructions to actions.
Outcome: The proposed model improves on the SCONE domains and on the target domains.
Mapping Instructions to Actions in 3D Environments with Visual Goal Prediction (D18-1)

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Challenge: Existing models that map from inputs to actions are inefficient and require hand-crafted meaning representations.
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Retrieval-Augmented Code Generation for Situated Action Generation: A Case Study on Minecraft (2024.findings-emnlp)

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Challenge: In the Minecraft Collaborative Building Task, two players collaborate to build a building using 3D blocks.
Approach: They propose to use large language models to model the Builder's sequence of actions in the Minecraft Collaborative Building Task.
Outcome: The proposed methods significantly improve performance over baseline methods and provide detailed analysis for future work.
Learning to Speak and Act in a Fantasy Text Adventure Game (D19-1)

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Challenge: Existing studies on grounded dialogue use only statistical regularities of text data, without explicit understanding of the world that the text describes.
Approach: They propose a large-scale crowdsourced text adventure game as a research platform for studying grounded dialogue.
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Task-aware Retrieval with Instructions (2023.findings-acl)

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Challenge: Existing models that learn intents from labeled data are complicated and require a vast number of annotated examples to train a model.
Approach: They propose a general-purpose task-aware retrieval system with instructions that can adapt to a new task without any parameter updates.
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Continual Learning for Grounded Instruction Generation by Observing Human Following Behavior (2021.tacl-1)

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Challenge: Despite its potential and prevalence, this signal is understudied for learning to generate natural language.
Approach: They propose to use this signal to improve the system's ability to generate instructions via contextual bandit learning.
Outcome: The proposed system improves its ability to generate natural language through interaction with users, and the results are shown.
Deep Dungeons and Dragons: Learning Character-Action Interactions from Role-Playing Game Transcripts (N18-2)

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Challenge: a novel approach to understanding narratives involves modelling the interaction between characters and actions . we propose role-playing games as a testbed for inferring interactions between characters in narratives .
Approach: They propose role-playing games as a testbed for learning latent ties between characters and actions . they propose to combine character and action descriptions from online discussion forums .
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Learning Action Conditions from Instructional Manuals for Instruction Understanding (2023.acl-long)

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Challenge: a weakly supervised task is proposed to extract mentions of preconditions and postconditions of actions from instructional manuals.
Approach: They propose a task dubbed action condition inference which extracts mentions of preconditions and postconditions of actions from instructional manuals.
Outcome: The proposed approach improves on the existing models, but still far behind human performance.
Sharing the Cost of Success: A Game for Evaluating and Learning Collaborative Multi-Agent Instruction Giving and Following Policies (2024.lrec-main)

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Challenge: Recent advances in natural language processing have led to language model-based systems that do a good job at creating natural dialogue behaviour but are often verbose and brittle.
Approach: They propose a game that requires two players to coordinate on vision and language observations.
Outcome: The proposed game achieves high success rates when bootstrapped with heuristic partner behaviors that implement insights from the analysis of human-human interactions.

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