Papers by Wentao Qin

4 papers
INS: An Interactive Chinese News Synthesis System (N19-4)

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Challenge: In the last decade, news websites and apps become more popular, which can provide us an extremely large volume of news articles.
Approach: They propose a system which automatically synthesizes news articles into a long overview article by interacting with users.
Outcome: The proposed system can generate news overview articles automatically or by interacting with users.
Texar: A Modularized, Versatile, and Extensible Toolkit for Text Generation (P19-3)

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Challenge: Texar is an open-source text generation toolkit that supports a broad set of text generation tasks.
Approach: They introduce Texar, an open-source text generation toolkit that supports text generation tasks.
Outcome: Texar supports machine translation, summarization, dialog, content manipulation, and more.
SDPO: Segment-Level Direct Preference Optimization for Social Agents (2025.acl-long)

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Challenge: Direct Preference Optimization (DPO) has proven effective in aligning LLM behavior with human preferences across various tasks, but is limited in multi-turn social interactions.
Approach: They propose a method which dynamically selects key segments within interactions to optimize multi-turn agent behavior.
Outcome: The proposed methods outperform existing methods and proprietary LLMs on the SOTOPIA benchmark and show that they can improve social intelligence.
AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems (2026.findings-acl)

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Challenge: Recent advances in Large Language Models (LLMs) and generative models have motivated studies on automated game generation from natural language descriptions.
Approach: They propose a novel multi-agent system, AutoUE, which coordinates multiple agents to end-to-end generate 3D games, covering model retrieval, scene generation, gameplay and interaction code synthesis, and automated game testing for evaluation.
Outcome: The proposed system covers model retrieval, scene generation, gameplay and interaction code synthesis, and automated game testing for evaluation.

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