Papers by Ryan Thomas

3 papers
Ontologically Faithful Generation of Non-Player Character Dialogues (2024.emnlp-main)

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Challenge: a key challenge in creating NPC dialogues is that they should serve coherent narratives.
Approach: They propose to use supervised and in-context learning techniques to generate trees of dialogue between video game characters that accurately reflect quest and entity specifications.
Outcome: The proposed model performs well but room for improvement.
Analyzing Wrap-Up Effects through an Information-Theoretic Lens (2022.acl-short)

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Challenge: a lack of studies targeting naturalistic sentence-final reading behavior is likely to explain the lack of data on reading time (RT) data is omitted due to the confounding factors introduced by so-called "wrap-up effects"
Approach: They propose to look for a link between “wrap-up effects” and information theoretic quantities such as word and context information content.
Outcome: The proposed model omits data on words at the end of sentences or clauses to control for the confounding factors introduced by wrap-up effects.

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