Papers by Jon Chamberlain

5 papers
Scalable Visualisation of Sentiment and Stance (L18-1)

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Challenge: a novel visualisation approach for sentiment and stance analysis is proposed for large datasets.
Approach: They propose a visualisation approach for scalable visualisation of sentiment and stance from large-scale data.
Outcome: The proposed visualisation approach can be used on a 9,278 user comments with stance explicitly declared by the author.
Crowdsourcing and Aggregating Nested Markable Annotations (P19-1)

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Challenge: Existing methods for identifying markables for coreference annotation are task and language-independent and can be used for a variety of other annotation tasks.
Approach: They propose a method for identifying markables for coreference annotation that combines automatic markable detectors with checking with a Game-With-A-Purpose (GWAP) and aggregation using a Bayesian annotation model.
Outcome: The proposed method improves mention boundaries on news and other genres by over seven percentage points compared with state-of-the-art, domain-independent automatic mention detectors and almost three points over an in-domain mention detector.
A Probabilistic Annotation Model for Crowdsourcing Coreference (D18-1)

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Challenge: Existing methods to generate annotated corpora for coreference are expensive and limited.
Approach: They propose a model of annotation for aggregating crowdsourced anaphoric annotations.
Outcome: The proposed model can extract from crowdsourced annotations coreference chains comparable to those obtained with expert annotation.
Aggregating Crowdsourced and Automatic Judgments to Scale Up a Corpus of Anaphoric Reference for Fiction and Wikipedia Texts (2023.eacl-main)

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Challenge: Existing approaches to scale up anaphoric annotation have not overcome these limitations.
Approach: They propose to use a game-with-a-purpose to ‘complete’ markable annotations by using an anaphoric resolver and an aggregation method for anaphorism.
Outcome: The proposed method could be adopted to greatly speed up annotation time in other projects involving games-with-a-purpose.
A Crowdsourced Corpus of Multiple Judgments and Disagreement on Anaphoric Interpretation (N19-1)

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Challenge: a corpus of anaphoric information (coreference) is crowdsourced through a game-with-a-purpose . its main feature is the large number of judgments per markable: 20 on average, and over 2.2M in total.
Approach: They propose to crowdsource anaphoric information corpus by a game-with-a-purpose and to use it to train a coreference resolver.
Outcome: The proposed corpus contains annotations for 108,000 markables and 20 judgments per markable, and 2.2M in total.

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