Papers by Aryan Pariani

2 papers
Werewolf Among Us: Multimodal Resources for Modeling Persuasion Behaviors in Social Deduction Games (2023.findings-acl)

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Challenge: Existing studies on persuasive behavior modeling focus on textual dialogues . a multimodal dataset is available for persuasion modeling .
Approach: They propose a multimodal dataset for modeling persuasive behaviors using visual signals.
Outcome: The proposed dataset includes 199 dialogue transcriptions and videos captured in a multi-player social deduction game setting and 26,647 utterance level annotations of persuasion strategy and game level annotation of deduction game outcomes.
Modeling Cross-Cultural Pragmatic Inference with Codenames Duet (2023.findings-acl)

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Challenge: Existing work on pragmatic reasoning tests using simple word reference games with unidentified speakers and listeners, but speakers' sociocultural background shapes their pragmatic assumptions.
Approach: They propose a dataset which operationalizes sociocultural pragmatic inference in a word reference game.
Outcome: The proposed model improves clue-giving and guessing tasks by accounting for background characteristics and the game context.

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