Challenge: Existing systems that address the abilities that need to be put to work during conversations are lacking in terms of visual grounding.
Approach: They propose a visually-grounded dialogue state encoder which integrates visual grounding with dialogue system components.
Outcome: The proposed system improves the GuessWhat?! game by combining guessing and asking questions with multi-task learning.

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The Interplay of Task Success and Dialogue Quality: An in-depth Evaluation in Task-Oriented Visual Dialogues (2021.eacl-main)

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Challenge: chit-chat and task-oriented dialogue models are evaluated on their task success metric, but the best model is usually chosen based on task success.
Approach: They compare models playing different games to find out which one is best . they find that this discrepancy is model- and task-agnostic .
Outcome: The proposed model can generate utterances that are indistinguishable from human dialogues by learning to ground, encode, and decode words that do not occur frequently in the training set.
Ask No More: Deciding when to guess in referential visual dialogue (C18-1)

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Challenge: Using a task-oriented visual dialogue model, we add a decision-making component that decides whether to ask a follow-up question to identify a target referent in an image, or to stop the conversation to make a guess.
Approach: They augment a task-oriented visual dialogue model with a decision-making component that decides whether to ask a follow-up question to identify a target referent in an image, or to stop the conversation to make a guess.
Outcome: The proposed model can be enhanced with a decision-making component that decides whether to ask a follow-up question to identify a target referent in an image, or to stop the conversation to make a guess.
CompGuessWhat?!: A Multi-task Evaluation Framework for Grounded Language Learning (2020.acl-main)

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Challenge: Approaches to Grounded Language Learning focus on a single task-based final performance measure which may not depend on desirable properties of the learned hidden representations.
Approach: They propose an evaluation framework for Grounded Language Learning with Attributes based on three sub-tasks: 1) Goal-oriented evaluation; 2) Object attribute prediction evaluation; and 3) Zero-shot evaluation.
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Reference-Centric Models for Grounded Collaborative Dialogue (2021.emnlp-main)

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Challenge: Using a structured referent grounding module, we can effectively ground and inform a partner's utterances to their own context.
Approach: They propose a grounded neural dialogue model that works with people in a partially-observable reference game.
Outcome: The proposed model outperforms state-of-the-art models on a spatial grounding dialogue task and achieves a 20% relative improvement in human evaluations.
The Dialogue Dodecathlon: Open-Domain Knowledge and Image Grounded Conversational Agents (2020.acl-main)

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Challenge: a set of 12 tasks that measure if a conversational agent can communicate engagingly with personality and empathy, ask questions, answer questions by utilizing knowledge resources, and perceive and converse about images.
Approach: They propose a set of 12 tasks that measure if a conversational agent can communicate engagingly with personality and empathy . they use large dialogue datasets to multi-task and obtain state-of-the-art results .
Outcome: The proposed model improves over a BERT pre-trained model on large dialogue datasets and provides state-of-the-art results on many of the tasks.
Achieving Common Ground in Multi-modal Dialogue (2020.acl-tutorials)

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Challenge: tutorial focuses on three main topic areas: grounding in human-human communication, dialogue systems and multi-modal interactive systems.
Approach: This tutorial examines the use of computational dialogue research to design grounding modules and behaviors in cutting-edge systems.
Outcome: This tutorial examines the results of recent research on grounding in human-human communication . it shows how these results lead to rich and challenging opportunities for doing grounding more flexible and powerful ways .
Looking for Confirmations: An Effective and Human-Like Visual Dialogue Strategy (2021.emnlp-main)

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Challenge: State-of-the-art systems generate questions that sound unnatural to humans and are grammatically correct.
Approach: They propose to use beam search re-ranking to generate a model that guides an effective goal-oriented strategy by asking questions that confirm the model’s conjecture about the referent.
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Imagining Grounded Conceptual Representations from Perceptual Information in Situated Guessing Games (2020.coling-main)

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Challenge: Existing models fail to learn multi-modal representations, relying on category labels at inference time.
Approach: They propose a "imagination" module that learns context-aware and category-awful latent embeddings without relying on category labels at inference time.
Outcome: The imagination module outperforms state-of-the-art competitors by 8.26% gameplay accuracy in the CompGuessWhat?! benchmark.
The PhotoBook Dataset: Building Common Ground through Visually-Grounded Dialogue (P19-1)

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Challenge: Using the PhotoBook dataset, we investigate shared dialogue history accumulating during conversation . human interlocutors are known to collaboratively establish a shared repository of mutual information during a conversation - this common ground is then used to optimise understanding and communication efficiency.
Approach: They propose a data-collection task formulated as a collaborative game prompting two online participants to refer to images utilising both their visual context and previously established referring expressions.
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Sequence-to-Sequence Learning for Task-oriented Dialogue with Dialogue State Representation (C18-1)

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Challenge: Existing pipeline models for task-oriented dialogue system require explicit modeling of dialogue states and hand-crafted action spaces to query domain-specific knowledge base.
Approach: They propose a framework that leverages the advantages of classic pipeline and sequence-to-sequence models.
Outcome: The proposed framework outperforms baseline models on automatic and human evaluation on a Stanford Multi-turn Multi-domain task-oriented dialogue dataset.

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