Challenge: Existing work on persuasion games assumes communication with stylized messages that do not consist of real-world natural language.
Approach: They propose to use a repeated sender-decision maker game to persuade a receiver to accept a deal by sending one of several possible natural language reviews to the expert.
Outcome: The proposed expert is superior to baselines and adaptable to different decision makers and potential proposed deals.

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Challenge: Existing approaches to persuasion generate generic or weakly grounded responses even when such cues are identified.
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Challenge: Recent studies have focused on predicting winning arguments, i.e., those that effectively convince a reader to adopt a certain opinion.
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Challenge: Persuasive dialogue requires multi-turn following and planning abilities to achieve the goal of persuating users.
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MASTER: A Multi-Agent System with LLM Specialized MCTS (2025.naacl-long)

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Challenge: Future human-AI interaction tools can build on our methods for deception detection by triggering friction to give users a chance to interrogate suspicious proposals.
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Challenge: Existing approaches to retrain or finetune large language models (LLMs) for decision making suffer from computational burden of gradient updates.
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Challenge: Persuasion dialogue systems have long-standing problems of dialogue repetition and inconsistency which could impact user experience and impede the persuaded outcome.
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Challenge: Emergent language games are experimental protocols designed to model how communication may arise among a group of agents.
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Personalized Help for Optimizing Low-Skilled Users’ Strategy (2025.naacl-short)

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Challenge: a natural language agent generates moves and messages based on player intentions . a dozen games with novice and experienced players generate useful advice .
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