Designing an Automatic Agent for Repeated Language–based Persuasion Games (2022.tacl-1)
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| Challenge: | Existing work on persuasion games assumes communication with stylized messages that do not consist of real-world natural language. |
| Approach: | They propose to use a repeated sender-decision maker game to persuade a receiver to accept a deal by sending one of several possible natural language reviews to the expert. |
| Outcome: | The proposed expert is superior to baselines and adaptable to different decision makers and potential proposed deals. |
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