Challenge: a challenge in building AI systems physically present in the world is partial observability, a problem that exists when the entire state of the environment is not known or available to the system.
Approach: They propose a method to infer object hallucinations for the unobserved part of the environment using large pre-trained language models.
Outcome: The proposed method performs better than state-of-the-art approaches on two datasets for dRER.

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Evaluating and Mitigating Object Hallucination in Large Vision-Language Models: Can They Still See Removed Objects? (2025.naacl-long)

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Challenge: LVLMs often mistakenly determine objects as present in images where they do not exist . authors propose a new benchmark to evaluate object hallucinations by removing objects from images and asking the model whether it can still see the removed objects.
Approach: They propose a benchmark to evaluate object hallucinations by removing objects from images . they propose oDPO, a direct preference optimization objective based on visual objects .
Outcome: The proposed benchmark reduces the likelihood of object hallucinations by removing objects from images and asking the model whether it can still see the removed objects.
Perceptual Hallucination in Vision–Language Models: Definition, Analysis and Verification (2026.findings-acl)

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Challenge: Recent advances in large language models (LLMs) have dramatically improved text understanding and generation capabilities.
Approach: They define perceptual hallucination as the phenomenon where VLMs generate information as if perceived, despite absent or damaged visual evidence.
Outcome: The proposed model reduces hallucination exposure by 36% on average, with reductions of up to 88%.
Plausible May Not Be Faithful: Probing Object Hallucination in Vision-Language Pre-training (2023.eacl-main)

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Challenge: Large-scale vision-language pre-trained (VLP) models generate unfaithful or nonsensical texts given the source input, which is called hallucination.
Approach: They propose a VLP loss-based model to mitigate object hallucination by decoupling VLP objectives and a token-level image-text alignment.
Outcome: The proposed model reduces object hallucination by 17.4% on two benchmarks.
Evaluating Object Hallucination in Large Vision-Language Models (2023.emnlp-main)

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Challenge: Large vision-language models (LVLMs) suffer from object hallucinations, i.e., they tend to generate objects inconsistent with the target images in the descriptions.
Approach: They propose to integrate powerful large vision-language models (LVLMs) they propose a polling-based query method to evaluate object hallucination .
Outcome: The proposed model can evaluate object hallucination in a more stable and flexible way.
HEAL: An Empirical Study on Hallucinations in Embodied Agents Driven by Large Language Models (2025.findings-emnlp)

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Challenge: Large language models are increasingly being adopted as the cognitive core of embodied agents.
Approach: They propose a systematic study of hallucinations in large language models . they aim to understand to what extent hallucinos occur, what types trigger them .
Outcome: The proposed model can induce hallucinations up to 40 higher than base prompts . the model fails to resolve scene-task inconsistencies, the study finds .
Do Language Models Know When They’re Hallucinating References? (2024.findings-eacl)

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Challenge: State-of-the-art language models (LMs) are notoriously susceptible to generating hallucinated information.
Approach: They propose to use hallucinated book and article references as "model organism" of hallucinism research . authors propose queries to the language model to identify hallucinous references .
Outcome: The authors show that language models can identify hallucinated references without external resources . they show that LMs often produce inconsistent author lists for hallucinos, but also accurately recall the authors of real references .
Investigating and Mitigating Object Hallucinations in Pretrained Vision-Language (CLIP) Models (2024.emnlp-main)

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Challenge: Existing studies have revealed that Large Vision-Language Models suffer from hallucinations in practice, including object hallucines, spatial hallucinos, attribute hallucinications, etc.
Approach: They propose to use CLIP model to mitigate object hallucinations by using a data augmentation method to create negative samples with a variety of hallucinian issues.
Outcome: The proposed method mitigates object hallucinations and can be used as a visual encoder, effectively alleviating the object halluination issue in LVLMs.
Visual Referring Expression Recognition: What Do Systems Actually Learn? (N18-2)

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Challenge: Existing systems for referring expression recognition ignore linguistic structure, instead relying on shallow correlations introduced by unintended biases in the data selection and annotation process.
Approach: They propose to use a system trained on the input image without the input referring expression to achieve a precision of 71.2% in top-2 predictions.
Outcome: The proposed model can achieve 71.2% accuracy on the input image without the input referring expression and 84.2% on the object category given the input.
Diving into Mitigating Hallucinations from a Vision Perspective for Large Vision-Language Models (2025.findings-emnlp)

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Challenge: Existing benchmarks focus on coarse-grained hallucination detection and fail to capture hallucinics . vision encoders exhibit unique hallucinian characteristics, but suboptimal of simple feature fusion.
Approach: They propose a visual encoder that employs different training paradigms to instill inductive biases in visual encoded models.
Outcome: The proposed system reduces hallucinations and improves model performance.
ARKitSceneRefer: Text-based Localization of Small Objects in Diverse Real-World 3D Indoor Scenes (2023.findings-emnlp)

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Challenge: Existing datasets for 3D referring expression comprehension cover large objects and small objects, such as cooking tools and office supplies.
Approach: They propose a 3D referring expression comprehension dataset that uses 3D scenes to ground text representations onto objects in 3D environments.
Outcome: The proposed dataset covers 15k objects of 1,605 indoor scenes and is significantly larger than existing datasets.

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